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Perception Paralyzation Ray in Dungeons & Dragons 5e

Perception Paralyzation Ray

2-level Necromancy

Casting Time: 1 action
Range/Area: 30 feet
Components: Verbal
Duration: 1 minute
You may point the ray at an enemy and fire it. The creature must make a Constitution saving throw, which, if they fail, they are deafened or blinded, depending on the mode the ray was set to.   At the end of the target's turns, they may make another Constitution saving throw, and, upon a success, the effect ends.
At higher levels: When supercharged, for each power level above second an additional target may be chosen to be effected by the ray.
Available for: Internal Security Agent

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