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Hazardous Light Redirection Machine in Dungeons & Dragons 5e

Hazardous Light Redirection Machine

6-level Evocation

Casting Time: 1 action
Range/Area: Self (60-foot line)
Components: Verbal, Somatic, Material
Materials: A magnifying glass
Duration: Concentration: Up to 1 minute
Upon placing a magnifying glass in the barrel of the machine, it begins to spin up with a bright light inside of the barrel. Upon release, the light shines through the magnifying glass in a very concentrated ray which is 5-foot-wide and 60-foot-long. Each constitution caught in the ray must make a CON saving throw. On a failed save, they take 6d8 radiant damage and are blinded for one round. On a successful save, it takes half as much damage and isn't blinded.   Undead creatures have disadvantage on the saving throw.   You may fire a new ray of light as an action on any successive turn for the duration of the effect.   In addition, for the duration of the effect, the machine gives off a brilliant radiance, shedding bright light in a 30-foot radius and dim light for an additional 30-foot radius.
Available for: Internal Security Agent

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