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Path of the Anguished (Homebrew, Restricted) in Dungeons & Dragons 5e

Path of the Anguished (Homebrew, Restricted)


Hit Points

Hit Dice: d4 per Path of the Anguished (Homebrew, Restricted) level
Hit Points at first Level:
Hit Points at Higher Levels:

Proficiences

Armor:
Weapons:
Tools:
Saving Throws:
Skills:

Overview & Creation

Scars

Barbarians amass plenty of scars over their career, some of which they become protective of and wear with pride. If your barbarian has any scars he is proud of, what do they look like? Were they obtained in battle, by accident, or carefully cut?   Scars
d6 Scar
1 You have a wide gash across your face, obtained when you defeated a foe much stronger than yourself.
2 The hundreds of lashes you have receives across your back from your time in slavery are as obvious now as when you first got them.
3 You have several large scars on your front that are mirrored by slightly smaller scars on your back - a gift from a dragon that pierced you with its claws and left you for dead. Each day you hope to face off against this foe again.
4 Horrible burns cover half of your body and face from when you saved your tribe’s children from a fire.
5 You’re missing a finger on one of your hands and you refuse to have it magically regrown. It’s a token from the first fight you ever won.
6 You have carved a symbol of meaning into your chest. It might be your totem animal, the symbol of a sworn enemy, the name of a loved one, or something else which holds deep meaning to you.
 

Restriction: Shadar-Kai Only

Only shadar-kai can follow the Path of the Anguished. The anguished fill a particular niche in shadar-kai society and culture. Your DM can lift this restriction to better suit the campaign. The restriction exists for the Forgotten Realms. It might not apply to your DM’s setting or your DM’s version of the Realms.


Class Features

Shared Suffering

The more you suffer, the more you can share your suffering with others. Starting when you adopt this path at 3rd level, whenever you take damage, your Rage Damage increases by 1 until the end of your next turn, up to a maximum number equal to your proficiency bonus.  

Tolerance for Pain

Beginning at 6th level, when a hostile creature scores a critical hit against you, you can use your reaction to roll a d6. On a roll of 4 or higher, the critical hit becomes a normal hit.  

Dark Vitality

Starting at 10th level, whenever you score a critical hit or a creature scores a critical hit against you, you gain temporary hit points equal to your Rage Damage after the damage has been dealt unless you have been reduced to 0 hit points.  

Agonizing Attacks

Upon reaching 14th level, once on each of your turns when you hit a creature with a melee weapon attack while raging, you can force the target to make a Constitution saving throw (save DC = 8 + your Strength modifier + your proficiency bonus). On a failed save, the target makes Constitution saving throws with disadvantage until the end of its next turn.


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