Foreword
This system is designed to be versatile and adaptable, capable of bending to the needs of the group, campaign, and world. It accommodates a variety of playstyles and settings, ensuring that every table can shape the experience to fit their vision.
To facilitate this adaptability, the system includes five adjustable rule gradients:
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Complexity: Rules can be toggled on or off to increase simplicity or depth.
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Gods: Deities can be an integral force or a mere belief with no tangible impact.
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Time Period: The game supports any historical or futuristic setting.
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Magic: Magic’s role can range from nonexistent to the backbone of civilization.
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Realism: Playstyles range from arcade-like action to hyperrealistic combat and physics.
This system serves as a framework, encouraging Game Masters (GMs) to modify rules as necessary. The only immutable rules are:
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The rules are malleable to suit the group’s needs.
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All participants—GMs and players alike—deserve to have fun, while respecting each other.
Campaign settings influence available mechanics. A modern game may feature hacking in the tech tree, while a futuristic game might include railguns and energy weapons. Players should collaborate with the GM to ensure cohesive world-building.