{"name":"Spider Climb","level":"Mystic 2 | Technomancer 2","school":"Transmutation","casting_time":"1 standard action","range":"touch","effect":"-","target":"one creature","duration":"10 minutes\/level","saving_throw":" Will negates (harmless)","spell_resistance":"Yes","description_":"The target can climb and travel on vertical surfaces or even\u00a0traverse ceilings as well as a spider does. An affected creature\u00a0with four limbs must have three limbs free (not holding\u00a0equipment or being used to perform skills and so on) to climb\u00a0in this manner. A creature with six limbs needs only four\r\navailable. In general, other creatures must have 75% of their\u00a0limbs available to benefit from this spell. The target gains a\u00a0climb speed of 20 feet (and the +8 racial bonus to Athletics\u00a0checks to climb granted by that climb speed); furthermore, it\u00a0doesn\u2019t need to attempt Athletics checks to climb to traverse a\u00a0vertical or horizontal surface (even upside down). An affected\u00a0creature climbing in this way is not flat-footed while climbing,\u00a0and opponents get no special bonus to their attacks against it.\u00a0The creature, however, can\u2019t use the run action while climbing.\r\n","tags":"Starfinder, Spell, Mystic 2, Technomancer 2","templateId":"11018","blockId":"1043736","world":"d4bf4c08-d4ce-4fa5-9cfd-5e863529f9b6","folder":"15482","isShared":"on"}