{"name":"City Guard - Challenge Rating 1\/8","race":"Human","profession":"City Guard","cr":"1\/8 - (25 XP)","size":"Medium","languages":"Common","alignment":"Any","description":"Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.","ideals":"","bonds":"","flaws":"","suggested_environments":"","ac":"16 (Chain Shirt, Shield)","hitpoints":"11 [b]or[\/b] [roll:2d8+2]","strength":"13","dexterity":"12","constitution":"12","intelligence":"10","wisdom":"11","charisma":"10","movement":"30","fly":"","burrow":"","hover":"","swim":"","climb":"","senses":"passive Perception 12","skills":"Perception +2","savingthrows":"","damagevulnerabilities":"","damageresistances":"","damageimmunities":"","conditionimmunities":"","spellcasting":"","atwill":"","onceperday":"","twiceperday":"","thriceperday":"","specialabilities":"","actions":"[b]Spear.[\/b] Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: [roll:1d8+1] piercing damage. two handed.\r\n\r\n[b]Spear.[\/b] Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: [roll:1d6+1] piercing damage. one handed.\r\n\r\n[b]Spear.[\/b] Ranged Weapon Attack: +3 to hit, reach 20\/60 ft., one target. Hit: [roll:1d6+1] piercing damage.","reactions":"","legendaryactions":"","lairdescription":"","lairactions":"","regionaleffects":"","image":"","tabledata":"","tags":"","templateId":"22","blockId":"104611","isShared":"1"}