{"name":"Hide","character_name":"Hide","player_name":"Brady","experience_points":"0","class":"Rogue","ancestry__heritages":"Wildwood, Halfling","size":"Small","alignment":"Blue, Green","traits":"Humanoid, Halfling","deity":"","background":"Amnesiac","level":"3","hero_points":"2","strength":"8","dexterity":"18","constitution":"14","intelligence":"14","wisdom":"14","charisma":"14","class_main_ability":"DEX","class_dc_proficiency":"2","class_dc_item_bonus":"18","armor_class_cap":"","armor_class_item_bonus":"","armor_class_proficiency":"2","unarmored_proficiency":"2","light_armor_proficiency":"2","medium_armor_proficiency":"0","heavy_armor_proficiency":"0","shield_armor_class_bonus":"","shield_hardness":"","shield_break_threshold_":"","shield_max_hp_":"","shield_current_hp_":"","max_hp":"36","current_hp":"36","temporary_hp":"","resistances_and_immunities":"","conditions":"","perception_proficiency":"4","preception_item_bonus":"","senses":"","simple_weapon_proficiency":"2","martial_weapon_proficiency":"0","other_weapons_proficiency":"Rapier, Sap, Shortbow, Shortsword | Trained","fortitude_save_proficiency":"2","fortitude_save_item_bonus":"","reflex_save_proficiency":"4","reflex_save_item_bonus":"","will_save_proficiency":"4","will_save_item_bonus":"","saving_throws_notes":"","acrobatics_proficiency":"2","acrobatics_item_modifier":"","acrobatics_armor_penalty":"","arcana_proficiency":"0","arcana_item_modifier":"","athlethics_proficiency":"2","athlethics_item_modifier":"","athlethics_armor_penalty":"","crafting_proficiency":"2","crafting_item_modifier":"","deception_proficiency":"2","deception_item_modifier":"","diplomacy_proficiency":"2","diplomacy_item_modifier":"","intimidation_proficiency":"2","intimidation_item_modifier":"","medicine_proficiency":"2","medicine_item_modifier":"","nature_proficiency":"4","nature_item_modifier":"","occultism_proficiency":"2","occultism_item_modifier":"","performance_proficiency":"0","performance_item_modifier":"","religion_proficiency":"0","religion_item_modifier":"","society_proficiency":"0","society_item_modifier":"","stealth_proficiency":"4","stealth_item_modifier":"","stealth_armor_penalty":"","survival_proficiency":"2","survival_item_modifier":"","thievery_proficiency":"2","thievery_item_modifier":"","thievery_armor_penalty":"","lores":"Underworld |+2 |2","melee_strikes":"Dagger | [roll:1d20+9] | [roll:1d4] | Piercing; Spiderfang Spear | [roll:1d20+9] | [roll:1d6] | Piercing","ranged_strikes":"Shortbow | [roll:1d20+7] | [roll:1d6] | Piercing","speed":"25 ft","movement":"","language":"Common,  Halfling, Gnollic, Ignan","feats_freeform":"[b]Adroit Manipulation[\/b] If you roll a success on a Thievery check to Pick a Lock, you get a critical success instead.[br] \r\n[b]Bonded Animal[\/b] You forge strong connections with animals. You can spend 7 days of downtime regularly interacting with a normal animal (not a companion or other special animal) that is friendly or helpful to you. After this duration, attempt a DC 20 Nature check. If successful, you bond with the animal. The animal is permanently helpful to you, unless you do something egregious to break your bond. A helpful animal is easier to direct, as described under Command an Animal.[br]\r\n[b]Deny Advantage[\/b] As someone who takes advantage of others\u2019 defenses, you are careful not to leave such openings yourself. You aren\u2019t flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.[br]\r\n[b]Keen Eyes[\/b] You gain a +2 circumstance bonus when using the Seek action to find hidden or Undetected creatures within 30 feet of you.[br]\r\n[b]Lie to Me[\/b] Use deception or perception to detect a lie[br]\r\n[b]Mobility[\/b] move half your Speed or less, that movement does not trigger reactions[br] \r\n[pf:ra][b]Nimble Dodge[\/b] +2 Circumstance Bonus on a save against an attack you can see[br] \r\n[b]Subtle Theft[\/b] a -2 penalty to attempt to observe you stealing[br]\r\n[b]Quiet Allies[\/b] ou\u2019re skilled at moving with a group. When you are Avoiding Notice and your allies Follow the Expert, you and those allies can roll a single Stealth check, using the lowest modifier, instead of rolling separately. This doesn\u2019t apply for initiative rolls. [br]\r\n[b]Surprise Attack[\/b] [br] \r\n[b]Socerer's Dedication[\/b] [br] \r\n[b]Sneak Attack[\/b] [roll:1d6 |Precesion] [br]  \r\n[b]Wildwood Halfling[\/b] ignore difficult terrain caused by plants\r\n\r\n","ancestry_feats_and_ability":"","skill_feats":"","general_feats":"","class_feats_and_abilities":"","inventory":"[b]Black Adder Venom[\/b] DC 18 [roll:1d8 |Poison] [br]\r\n[b]Dagger[\/b][br]\r\n[b]Leather Armor[\/b][br]\r\n[b]Quiver[\/b] 15 Arrows [br]\r\n[b]Gremlin Tooth[\/b] [br]\r\n[b]Spiderfang Spear[\/b] [br]\r\n[b]8sp 12gp [br]","equipment":"","caster_ability":"CHA","tradition":"Primal","spell_attack_proficiency":"2","spell_save_proficiency":"2","spellbook":"[b] Electric Arc[\/b] [roll:1d4+6 |Electricity][br]\r\n[b]Produce Flame[\/b] [roll:1d4+6 |Fire][br]","focus_spells":"","focus_points":"","innate_spells":"","cantrips":"","spells1":"","spell_slots_1":"","spells2":"","spell_slots_2":"","spells3":"","spell_slots_3":"","spells4":"","spell_slots_4":"","spells5":"","spell_slots_5":"","spells6":"","spell_slots_6":"","spells7":"","spell_slots_7":"","spells8":"","spell_slots_8":"","spells9":"","spell_slots_9":"","spells10":"","spell_slots_10":"","tags":"Blue, Green, Rogue, Halfling, Sorcerer","isShared":"on","templateId":"4357","blockId":"1067402","world":"f10ab956-7990-4a3e-8e28-6ffb37472cda","folder":""}