{"name":"Watching Wall","level":"4","rarity":"Rare","alignment":"Blue, Black","size":"Large","traits":"Complex, Hazard, Haunt, Spirit","type":"Hazard","imageid":"","about":"An overwhelming feeling of being watched wells up in the minds of those in the room an instant before an eerie red eye opens in the wall.\r\n","perception":"Stealth [roll:1d20+12 |+12]","languages":"","skills":"DC 22 Deception to appear uninteresting to the watching eye (and thus be ignored by it) or DC 22 Religion to ward against being seen by or affected by the eye","str_mod":"0","dex_mod":"0","con_mod":"0","int_mod":"0","wis_mod":"0","cha_mod":"0","items":"","ac":"21","st_fort":"+14","st_ref":"+8","st_will":"+8","st_notes":"","hp":"0","immunities":"critical hits, object immunities, precision damage","weaknesses":"positive 5","resistances":"[b]Hardness[\/b] 12; HP 50 (BT 25)","speed":"","melee":"","ranged":"","abilities":"[pf:ra] [b]@[Someone is Watching](technology:29dc3459-8776-4ad1-be3f-4e9c9861bfb7)[\/b] [b]Trigger[\/b] A living creature remains in the room for at least 1 round; [b]Effect[\/b] An overwhelming wave of paranoia fills the room. Each creature in the room must attempt a DC 25 Will save, with the following results. An eerie red eye then opens in the center of the western wall, looking about the room, and the haunt rolls initiative.\r\n[br]\r\n[b]Critical Success[\/b] The creature is unaffected.\r\n[br]\r\n[b]Success[\/b] The creature becomes @[Frightened](condition:f05a3fd5-5740-4139-9c48-7cd2bfb85f4f) 1 and feels like someone or something is watching them for as long as they remain frightened.\r\n[br]\r\n[b]Failure[\/b] The creature becomes frightened 2 and treats no one as an ally as long as they remain frightened.\r\n[br]\r\n[b]Critical Failure[\/b] The creature becomes frightened 3 and is @[Confused](condition:dafd2115-c11c-40b9-89c7-4bd0348c25cc) as long as they remain frightened.\r\n[br]\r\n[pf:1a] [b]Routine[\/b] The eye glances about, and those it can see take [roll:4d6 |mental damage] (DC 21 basic Will save) as fears of being watched impart ripples of pain. A creature that takes mental damage from this effect doesn\u2019t reduce its frightened value at the end of its next turn. \r\n[br]\r\n[h4]Reset[\/h4]\r\nThe haunt becomes inert at the end of any round in which there are no frightened creatures it can see. It stays dormant for 1 hour, after which point it resets","spells":"","rituals":"","description":"Ruins of Gauntlight","jsondata":"","tags":"Haunt 4, Rare, Blue, Black, Large, Complex, Hazard, Spirit","templateId":"5003","blockId":"1071235","world":"f10ab956-7990-4a3e-8e28-6ffb37472cda","folder":"","isShared":"on"}