{"name":"Sand Scythe","race":"","profession":"","challenge_rating":"","proficiency_bonus":"","size":"Large","languages":"","alignment":"Any","description":"","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"23 (19 while motionless)","hit_points":"30 (damage threshold 5, mishap threshold 10)","strength":"14","dexterity":"18","constitution":"12","intelligence":"0","wisdom":"0","charisma":"0","base_movement":"120","fly_movement":"0","burrow_movement":"0","hover_movement":"0","swim_movement":"0","climb_movement":"0","senses":"","skills":"Equipment slots: 3","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"Poison, psychic","condition_immunities":"blinded, charmed, deafened, fightened, paralyzed, petrified, poisoned, stunned, unconscious","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"Jump. If the Sand Scythe moves at least 30 feet in a straight line, it can clear a distance of up to 60 feet when jumping over a chasm, ravine, or other gap. Each foot it clears on the jump costs a foot of movement.","actions":"Dash: Move again at full speed\r\n\r\nEvasive Maneuvers: Until the start of your next turn, the vehicle has advantage on dexterity saving throws. Additionally, the vehicle takes no damage on a successful dexterity saving throw, and half damage on a failure.","reactions":"Uncanny Dodge. As a reaction, the sand scythe reduces incoming damage for the next attack by half. Damage threshold is calculated before this damage is reduced.","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","source":"","tags":"","isShared":"on","templateId":"3087","blockId":"1080087","world":"70b4905a-c279-4233-a34a-7d8b318923d1","folder":"16555"}