{"name":"Barlo Bandman","race":"Human Bandit","profession":"Minstrel","challenge_rating":"1\/8 (25xp)","proficiency_bonus":"Based on Sidekick level","size":"Medium","languages":"Common","alignment":"Any Non-lawful","description":"A minstrel who relies on luck to get through his troubles.","ideals":"Freedom","bonds":"I have an outstanding debt to pay, and the collectors are out for my hide.","flaws":"I'm on a roll, there's no way I can lose! I just need a few gold to continue.","suggested_environments":"","armor_class":"12(Leather armor)","hit_points":"2d8+2+(1d8+1)*Sidekick level","strength":"11","dexterity":"12","constitution":"12","intelligence":"10","wisdom":"10","charisma":"10","base_movement":"30","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"Passive Perception 10","skills":"5 skills of your choice, light armor, simple weapons, scimitar, and 2 tools of your choice.\u00a0","saving_throws":"Charisma +2","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"\r\n[b]Sidekick features: Expert[\/b]\r\n\r\n[ul]\r\n[li](1st level) Helpful: Barlo can take the Help action as a bonus action.[\/li]\r\n[li](2nd level) Cunning Action: Barlo can take the Dash, Disengage, or Hide action as a bonus action.[\/li]\r\n[li](3rd level) Expertise: Choose two of Barlo's skill proficiencies. Double their bonus from proficiency.[\/li]\r\n[li](4th level) Ability Score Improvement: Barlo's Dexterity becomes 14.[\/li]\r\n[li](5th level) Proficiency Bonus +3[\/li]\r\n[li](6th level) Coordinated Strike: Helpful now has a 30ft range when used to help attack a creature, and Barlo deals an extra 2d6 damage to that creature the next time he hits it on the current turn. The extra damage matches the damage type dealt.[\/li]\r\n[li](7th level) Evasion: Barlo now takes half damage from failed Dex saving throws for half damage, and no damage from successful ones. This effect is not applicable when he is incapacitated.[\/li]\r\n[li](8th level) Ability Score Improvement: Barlo's Dexterity becomes 16.[\/li]\r\n[li](9th level) Proficiency Bonus +4[\/li]\r\n[li](10th level) Ability Score Improvement: Barlo's Wisdom becomes 12.[\/li]\r\n[li](11th level) Inspiring Help: The help action also adds 1d6 to the d20 roll. This d6 can be added to damage instead for an attack roll.[\/li]\r\n[li](12th level) Ability Score Improvement: Barlo's Dexterity becomes 18.[\/li]\r\n[li](13th level) Proficiency Bonus +5[\/li]\r\n[li](14th level) Reliable Talent: d20 rolls of 9 or less become 10 for ability checks that apply the whole proficiency bonus.[\/li]\r\n[li](15th level) Expertise Improvement: Choose two skill proficiencies not already affected by Expertise. Double their bonus from proficiency.[\/li]\r\n[li](16th level) Ability Score Improvement: Barlo's Wisdom becomes 14.[\/li]\r\n[li](17th level) Proficiency Bonus +6[\/li]\r\n[li](18th level) Sharp Mind: Barlo gains proficiency with Wisdom Saving Throws.[\/li]\r\n[li](19th level) Ability Score Improvement: Barlo's Dexterity becomes 20.[\/li]\r\n[li](20th level) Inspiring Help Improvement: Use 2d6 instead of 1d6 for inspiring help.[\/li]\r\n[\/ul]\r\n\r\n\r\n","actions":"[ul]\r\n[li]Scimitar: +3 to hit, reach 5ft, 4(1d6+1) slashing[\/li]\r\n[li]Light Crossbow: +3 to hit, range 80\/320ft, 5(1d8+1) piercing[\/li]\r\n[\/ul]\r\n","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","source":"","tags":"Sidekick, Expert, Human","templateId":"3087","blockId":"1084628","world":"ca230b17-8124-4e6f-9311-741c351b7b26","folder":"10613","isShared":"on"}