{"name":"Xoleo","character_name":"Xoleo","player_name":"Sean","experience_points":"200","class":"Outwit Ranger","ancestry__heritages":"Unseen Iruxi","size":"Medium","alignment":"Blue, Black, Green","traits":"Humanoid","deity":"","background":"Bandit","level":"1","hero_points":"","strength":"16","dexterity":"16","constitution":"10","intelligence":"8","wisdom":"14","charisma":"14","class_main_ability":"DEX","class_dc_proficiency":"2","class_dc_item_bonus":"0","armor_class_cap":"4","armor_class_item_bonus":"1","armor_class_proficiency":"2","unarmored_proficiency":"2","light_armor_proficiency":"2","medium_armor_proficiency":"2","heavy_armor_proficiency":"0","shield_armor_class_bonus":"","shield_hardness":"","shield_break_threshold_":"","shield_max_hp_":"","shield_current_hp_":"","max_hp":"18","current_hp":"18","temporary_hp":"","resistances_and_immunities":"","conditions":"","perception_proficiency":"4","preception_item_bonus":"","senses":"","simple_weapon_proficiency":"2","martial_weapon_proficiency":"2","other_weapons_proficiency":"Unarmed | Trained","fortitude_save_proficiency":"4","fortitude_save_item_bonus":"","reflex_save_proficiency":"4","reflex_save_item_bonus":"","will_save_proficiency":"2","will_save_item_bonus":"","saving_throws_notes":"","acrobatics_proficiency":"2","acrobatics_item_modifier":"","acrobatics_armor_penalty":"","arcana_proficiency":"0","arcana_item_modifier":"","athlethics_proficiency":"2","athlethics_item_modifier":"","athlethics_armor_penalty":"","crafting_proficiency":"0","crafting_item_modifier":"","deception_proficiency":"0","deception_item_modifier":"","diplomacy_proficiency":"0","diplomacy_item_modifier":"","intimidation_proficiency":"2","intimidation_item_modifier":"","medicine_proficiency":"0","medicine_item_modifier":"","nature_proficiency":"2","nature_item_modifier":"","occultism_proficiency":"0","occultism_item_modifier":"","performance_proficiency":"0","performance_item_modifier":"","religion_proficiency":"0","religion_item_modifier":"","society_proficiency":"2","society_item_modifier":"","stealth_proficiency":"2","stealth_item_modifier":"","stealth_armor_penalty":"","survival_proficiency":"2","survival_item_modifier":"","thievery_proficiency":"2","thievery_item_modifier":"","thievery_armor_penalty":"","lores":"Forest Lore |+2 | -1","melee_strikes":"Sickle | [roll:1d20+6] | [1d4+3] |Slashing","ranged_strikes":"Longbow | [roll:1d20+6] | [1d8] |Piercing   ","speed":"25 feet","movement":"","language":"Common, Iruxi","feats_freeform":"[b]Group Coercion[\/b] When you Coerce, you can compare your Intimidation check result to the Will DCs of two targets instead of one. It\u2019s possible to get a different degree of success for each target.[br]\r\n[b]Unseen Iruxi[\/b] You can change your skin color to blend in with your surroundings, making minor shifts with a single action and dramatic changes over the course of an hour. When you're in an area where your coloration is roughly similar to the environment (for instance, forest green in a forest), you can use the minor, single action application of this ability to make localized changes that help you blend into your surroundings, gaining a +2 circumstance bonus to Stealth checks until your surroundings change in coloration or pattern.[br]\r\n[b]Breath Control [\/b] You have incredible breath control, which grants you advantages when air is hazardous or sparse. You can hold your breath for 25 times as long as usual before suffocating. You gain a +1 circumstance bonus to saving throws against inhaled threats, such as inhaled poisons, and if you roll a success on such a saving throw, you get a critical success instead.[br]\r\n[b]Hunt Prey[\/b] [pf:1a] You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration.\r\n\r\nYou gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you\u2019re hunting.\r\n\r\nYou can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.[br]\r\n[b]Outwit  [\/b]You are talented at outwitting and evading your prey. You gain a +2 circumstance bonus to Deception checks, Intimidation checks, Stealth checks, and any checks to Recall Knowledge about the prey, and a +1 circumstance bonus to AC against your prey\u2019s attacks.[br]  \r\n[b]Twin Takedown[\/b] [pf:2a]  You swiftly attack your hunted prey with both weapons. Make two Strikes against your hunted prey, one with each of the required weapons. If both hit the same hunted prey, combine their damage for its resistances and weaknesses. Apply your multiple attack penalty to each Strike normally.\r\n ","ancestry_feats_and_ability":"","skill_feats":"","general_feats":"","class_feats_and_abilities":"","inventory":"[b]Items [\/b]Adventurer's Pack,  Leather Armor, Longbow, 2 Quivers of Arrows, 2 Sickles[br] Bulk 4 \/8 Encumbered\/ 13 Max[br]\r\nCoin 8 sp, 4 gp","equipment":"","caster_ability":"CHA","tradition":"Divine","spell_attack_proficiency":"0","spell_save_proficiency":"0","spellbook":"","focus_spells":"","focus_points":"1","innate_spells":"","cantrips":"","spells1":"","spell_slots_1":"","spells2":"","spell_slots_2":"","spells3":"","spell_slots_3":"","spells4":"","spell_slots_4":"","spells5":"","spell_slots_5":"","spells6":"","spell_slots_6":"","spells7":"","spell_slots_7":"","spells8":"","spell_slots_8":"","spells9":"","spell_slots_9":"","spells10":"","spell_slots_10":"","tags":"Blue, Black, Green, Iruxi, Ranger","isShared":"on","templateId":"4357","blockId":"1084867","world":"f10ab956-7990-4a3e-8e28-6ffb37472cda","folder":""}