{"name":"Gnoll Sergeant","level":"4","rarity":"","alignment":"Red, Green","size":"Medium","traits":"Gnoll, Humanoid","type":"Mercenary","imageid":"3614265","about":"When gnolls band together to form hunting or raiding parties, the strongest among them is often designated the leader or sergeant. These gnolls train extensively in the art of war. Their skill at arms and the respect they command make them powerful adversaries. In smaller clans or single family units, a gnoll sergeant might also serve as the group\u2019s leader in other affairs, such as sorting out domestic disputes or negotiating with rival gnoll clans.\r\n\r\nRecall Knowledge - Humanoid (Society): DC 19\r\nUnspecific Lore: DC 17\r\nSpecific Lore: DC 14","perception":" [roll:1d20+10 |+10]  darkvision","languages":"Common,  Gnollic","skills":"Athletics [roll:1d20+13| +13],   Intimidation [roll:1d20+9| +9], Stealth [roll:1d20+11| +11], Survival [roll:1d20+10| +10]","str_mod":"4","dex_mod":"2","con_mod":"2","int_mod":"0","wis_mod":"1","cha_mod":"0","items":"composite shortbow (20 arrows), hide armor, scimitar","ac":"21","st_fort":"+12","st_ref":"+10","st_will":"+8","st_notes":"","hp":"60","immunities":"","weaknesses":"","resistances":"","speed":" 25 feet","melee":"[b]Melee[\/b] [pf:1a] Scimitar [roll:1d20+14 |+14] [roll:1d20+9 |+9]\/[roll:1d20+4 |+4](Forceful, Sweep), Damage [roll:1d6+7 |Slashing]; [pf:1a] Jaws [roll:1d20+14 |+14] [roll:1d20+9 |+9]\/[roll:1d20+4 |+4]( Agile), Damage [roll:1d6+7 |Piercing] ","ranged":"[b]Ranged[\/b] [pf:1a] Composite Shortbow [roll:1d20+12 |+12] [roll:1d20+7 |+7]\/[roll:1d20+2 |+2]([roll:1d10 |Deadly], propulsive, range increment 60 feet, reload 0), Damage [roll:1d6+4 |Piercing]; ","abilities":"[pf:ra][b]Attack of Opportunity[\/b] [br]\r\n[pf:1a] [b]Bark Orders[\/b]  (auditory, linguistic) The gnoll sergeant commands its allies to reposition. Any allies who hear and understand this order can use a reaction to Step.[br]\r\n[b]Pack Attack[\/b] A gnoll hunter deals [roll:1d4 |extra damage] to any creature that\u2019s within reach of at least two of the gnoll hunter\u2019s allies.[br]\r\n[b]Rugged Travel[\/b] A gnoll ignores the first square of difficult terrain it moves into each time it Steps or Strides.","spells":"","rituals":"","description":"Source Bestiary pg. 178","jsondata":"","tags":"Green, Medium, Gnoll, Humanoid","templateId":"5003","blockId":"1086302","world":"f10ab956-7990-4a3e-8e28-6ffb37472cda","folder":"","isShared":"on"}