{"name":"Bodyguard","level":"1","rarity":"","alignment":"White","size":"Medium","traits":" Humanoid","type":"Mercenary","imageid":"3347205","about":"Hired to protect someone famous or powerful, bodyguards use intimidation, quick wits, and martial skill to keep their charges safe. Such mercenaries might be auxiliaries to a noble's own guards, but with special directives to safeguard their patrons.\r\n\r\nRecall Knowledge - Humanoid (Society): DC 15\r\nUnspecific Lore: DC 13\r\nSpecific Lore: DC 10","perception":" [roll:1d20+8 |+8]  ","languages":"Common","skills":"Athletics [roll:1d20+7| +7],   Intimidation [roll:1d20+6| +6], Society [roll:1d20+2| +2]","str_mod":"4","dex_mod":"2","con_mod":"3","int_mod":"-1","wis_mod":"1","cha_mod":"0","items":"Items greatclub, sap, studded leather armor","ac":"16","st_fort":"+8","st_ref":"+7","st_will":"+4","st_notes":"","hp":"25","immunities":"","weaknesses":"","resistances":"","speed":" 25 feet","melee":"[b]Melee[\/b] [pf:1a] Greatclub [roll:1d20+7 |+7] [roll:1d20+2 |+2]\/[roll:1d20-3 |-3 ](backswing, shove), Damage [roll:1d10+4 |Bludgeoning]; [pf:1a] Sap [roll:1d20+7 |+7] [roll:1d20+3 |+3]\/[roll:1d20-1 |-1]( Agile, Non Lethal), Damage [roll:1d6+4 |Bludgeoning] ","ranged":"","abilities":"[pf:2a] [b] Bodyguard's Defense[\/b]   The bodyguard selects one creature they can see and hear within 30 feet. That creature gains a +2 circumstance bonus to AC as long as the bodyguard is adjacent to the chosen creature and can act; this bonus lasts until the start of the bodyguard's next turn.[br]\r\n","spells":"","rituals":"","description":"Source Bestiary pg. 178","jsondata":"","tags":"White, Medium, Humanoid, Mercenary","templateId":"5003","blockId":"1086446","world":"f10ab956-7990-4a3e-8e28-6ffb37472cda","folder":"","isShared":"on"}