{"name":"Mage for Hire","level":"3","rarity":"","alignment":"Blue","size":"Medium","traits":" Humanoid","type":"Mercenary","imageid":"3615604","about":"Not all mercenaries sell brawn and intimidating glares. Some sell their magical talents to earn a living. While there are many types of mages for hire, some of the sneakiest are specialized in divination, using their skills for infiltration and sabotage.\r\n\r\nRecall Knowledge - Humanoid (Society): DC 18\r\nUnspecific Lore: DC 16\r\nSpecific Lore: DC 13","perception":" [roll:1d20+7 |+7]  ","languages":"Common","skills":"Arcana [roll:1d20+11| +11],  Society [roll:1d20+9| +9], Stealth [roll:1d20+7| +7], Theivery [roll:1d20+9| +9]","str_mod":"0","dex_mod":"2","con_mod":"1","int_mod":"4","wis_mod":"1","cha_mod":"1","items":"invisibility potion, spellbook, staff, thieves' tools","ac":"17","st_fort":"+8","st_ref":"+9","st_will":"+10","st_notes":"","hp":"31","immunities":"","weaknesses":"","resistances":"","speed":" 25 feet","melee":"[b]Melee[\/b] [pf:1a] Staff [roll:1d20+7 |+7] [roll:1d20+2 |+2]\/[roll:1d20-3 |-3 ]( [roll:1d8| Two-Hand]), Damage [roll:1d4 |Bludgeoning]; ","ranged":"","abilities":"","spells":"[b]Arcane Prepared Spells[\/b] [roll:1d20+12 |Attack] DC 20, ; [b]2nd[\/b] flaming sphere, knock, see invisibility; [b]1st[\/b] grease, mage armor, magic missile, true strike; [b]Cantrips (2nd)[\/b] dancing lights, daze, detect magic, electric arc, mage hand, message, shield\r\n[b]Wizard School Spell[\/b] DC 20, 1 Focus Point; [b]2nd [\/b] diviner's sight","rituals":"","description":"Source Gamemastery Guide pg. 226","jsondata":"","tags":"Blue, Medium, Humanoid, Mercenary","templateId":"5003","blockId":"1086529","world":"f10ab956-7990-4a3e-8e28-6ffb37472cda","folder":"","isShared":"on"}