{"name":"Archer Sentry","level":"2","rarity":"","alignment":"White","size":"Medium","traits":" Humanoid","type":"Officer","imageid":"3616681","about":"Archer sentries slightly outrank the rank-and-file guards, taking positions on walls, garrisons, and other important locations where they can stay out of the fray and pick off criminals or assailants.\r\n\r\nRecall Knowledge - Humanoid (Society): DC 16\r\nUnspecific Lore: DC 14\r\nSpecific Lore: DC 11","perception":"[roll:1d20+11 |+11] ","languages":"Common","skills":"Acrobatics  [roll:1d20+8| +8], Athletics [roll:1d20+6| +6],  Intimidation [roll:1d20+4| +4],  Legal Lore[roll:1d20+4| +4]","str_mod":"+2","dex_mod":"+4","con_mod":"+1","int_mod":"0","wis_mod":"+3","cha_mod":"0","items":"composite longbow (100 arrows), leather armor, shortsword, signal whistle","ac":"19","st_fort":"+7","st_ref":"+10","st_will":"+7","st_notes":"","hp":"30","immunities":"","weaknesses":"","resistances":"","speed":"25 ft","melee":"[pf:1a]Shortsword [roll:1d20+10| +10] [roll:1d20+6| +6]\/[roll:1d20+2| +2] (agile, finesse, versatile P) Damage [roll:1d6+2| Slashing] \r\n","ranged":"[pf:1a] Composite Longbow [roll:1d20+10| +10] [roll:1d20+5| +5]\/[roll:1d20| +0]] ([roll:1d10 |deadly] , range increment 100 feet, reload 0, volley 30 feet) Damage  [roll:1d8+2| Piercing] ","abilities":"[pf:2a][b]Sentry's Aim[\/b]   (concentrate) The archer sentry aims carefully and fires. They make a ranged weapon Strike with a +1 circumstance bonus. The Strike ignores the concealed condition, lesser cover, and standard cover, and reduces greater cover to standard cover.","spells":"","rituals":"","description":"Source Gamemastery Guide pg. 233","jsondata":"","tags":" White, Medium, Humanoid,  Officer","isShared":"on","templateId":"5003","blockId":"1086707","world":"f10ab956-7990-4a3e-8e28-6ffb37472cda","folder":""}