{"name":"Daze","level":"1","school":"Enchantment","traits":"Cantrip, Enchantment, Mental, Nonlethal","tradition_arcane":"1","tradition_divine":"1","tradition_occult":"1","tradition_primal":"0","component_material":"0","component_somatic":"1","component_verbal":"1","component_focus":"0","cast":"2 actions","range":"60 feet","target":"1 creature","duration":"1 round","saving_throw":"Will","description":"You cloud the target's mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also stunned 1.\r\n\r\nHeightened (+2) The damage increases by 1d6.","jsondata":"","tags":"Cantrip, Enchantment, Mental, Nonlethal, Spell","templateId":"4003","blockId":"1087257","world":"","isShared":"on"}