{"name":"Ray of Enfeeblement","level":"1","school":"Necromancy","traits":"Attack, Necromancy, Spell","tradition_arcane":"1","tradition_divine":"1","tradition_occult":"1","tradition_primal":"0","component_material":"0","component_somatic":"1","component_verbal":"1","component_focus":"0","cast":"2 actions","range":"30 feet","target":"1 creature","duration":"1 minute","saving_throw":"Fortitude","description":"A ray with the power to sap a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save in order to determine the spell's effect. If you critically succeed on your attack roll, use the outcome for one degree of success worse than the result of its save.\r\n\r\nCritical Success The target is unaffected.\r\nSuccess The target becomes enfeebled 1.\r\nFailure The target becomes enfeebled 2.\r\nCritical Failure The target becomes enfeebled 3.","jsondata":"","tags":"Attack, Necromancy, Spell","templateId":"4003","blockId":"1087870","world":"","isShared":"on"}