{"name":"Navi of Hvara","character_name":"Navi","player_name":"","experience_points":"","class":"Druid","ancestry__heritages":"Whisper Elf","size":"Medium","alignment":"Red Green","traits":"Elf, Druid, Fey","deity":"Circle of the Storm","background":"Detective","level":"3","hero_points":"","strength":"12","dexterity":"14","constitution":"12","intelligence":"14","wisdom":"14","charisma":"12","class_main_ability":"WIS","class_dc_proficiency":"2","class_dc_item_bonus":"","armor_class_cap":"3","armor_class_item_bonus":"2","armor_class_proficiency":"2","unarmored_proficiency":"2","light_armor_proficiency":"2","medium_armor_proficiency":"2","heavy_armor_proficiency":"0","shield_armor_class_bonus":"2","shield_hardness":"3","shield_break_threshold_":"","shield_max_hp_":"","shield_current_hp_":"","max_hp":"32","current_hp":"32","temporary_hp":"","resistances_and_immunities":"","conditions":"","perception_proficiency":"4","preception_item_bonus":"","senses":"Low-Light Vision, Whisper Elf","simple_weapon_proficiency":"2","martial_weapon_proficiency":"0","other_weapons_proficiency":"Unarmed |Trained","fortitude_save_proficiency":"4","fortitude_save_item_bonus":"","reflex_save_proficiency":"2","reflex_save_item_bonus":"","will_save_proficiency":"4","will_save_item_bonus":"","saving_throws_notes":"","acrobatics_proficiency":"2","acrobatics_item_modifier":"","acrobatics_armor_penalty":"","arcana_proficiency":"0","arcana_item_modifier":"","athlethics_proficiency":"2","athlethics_item_modifier":"","athlethics_armor_penalty":"","crafting_proficiency":"2","crafting_item_modifier":"","deception_proficiency":"0","deception_item_modifier":"","diplomacy_proficiency":"2","diplomacy_item_modifier":"","intimidation_proficiency":"0","intimidation_item_modifier":"","medicine_proficiency":"0","medicine_item_modifier":"","nature_proficiency":"4","nature_item_modifier":"","occultism_proficiency":"0","occultism_item_modifier":"","performance_proficiency":"0","performance_item_modifier":"","religion_proficiency":"0","religion_item_modifier":"","society_proficiency":"2","society_item_modifier":"","stealth_proficiency":"2","stealth_item_modifier":"","stealth_armor_penalty":"","survival_proficiency":"0","survival_item_modifier":"","thievery_proficiency":"2","thievery_item_modifier":"","thievery_armor_penalty":"","lores":"Underworld |+2 |2","melee_strikes":"Dagger | [roll:1d20+7] | [1d4+1] | Piercing","ranged_strikes":"","speed":"35 feet","movement":"","language":"Common, Elvish, Sylvan, Draconic","feats_freeform":"[b]Call of the Wild[\/b] You call upon the creatures of nature to come to your aid. You can spend 10 minutes in concert with nature to replace one of the spells you\u2019ve prepared in one of your druid spell slots with a summon animal or summon plants and fungus spell of the same level.[br][b]Charming Liar[\/b] When you get a critical success using the Lie action, the target\u2019s attitude toward you improves by one step, as though you\u2019d succeeded at using Diplomacy to Make an Impression. This works only once per conversation, and if you critically succeed against multiple targets using the same result, you choose one creature\u2019s attitude to improve. You must be lying to impart seemingly important information, inflate your status, or ingratiate yourself, which trivial or irrelevant lies can\u2019t achieve.[br]\r\n[b]Druidic Language[\/b][br]\r\n[b]Nimble Elf[\/b][br]\r\n[b]Streetwise[\/b] You can use your Society modifier instead of your Diplomacy modifier to Gather Information. In any settlement you frequent regularly, you can use the Recall Knowledge action with Society to know the same sorts of information that you could discover with Diplomacy to Gather Information. The DC is usually significantly higher, but you know the information without spending time gathering it. If you fail to recall the information, you can still subsequently attempt to Gather Information normally.[br]\r\n[b]Storm Born[\/b] You do not take circumstance penalties to ranged spell attacks or Perception checks caused by weather, and your targeted spells don\u2019t require a flat check to succeed against a target concealed by weather (such as fog).[br]\r\n[b]Wild Empathy[\/b] You can use Diplomacy to Make an Impression on animals and to make very simple Requests of them. In most cases, wild animals will give you time to make your case.[br]\r\n[b]Whisper Elf[\/b] As long as you can hear normally, you can use the Seek action to sense Undetected creatures in a 60-foot cone instead of a 30-foot cone. You also gain a +2 circumstance bonus to locate undetected creatures that you could hear within 30 feet with a Seek action.[br]\r\n[b]Wildborn Magic[\/b] Electric Arc[br]\r\n[pf:ra][b]Shield Block[\/b][br]","ancestry_feats_and_ability":"","skill_feats":"","general_feats":"","class_feats_and_abilities":"","inventory":"Coyote Cloak, Dagger, Studded Leather Armor, Wooden Shield, Coin- 58 sp, 10 gp","equipment":"","caster_ability":"WIS","tradition":"Primal","spell_attack_proficiency":"2","spell_save_proficiency":"2","spellbook":"Common Primal Spells","focus_spells":"","focus_points":"1","innate_spells":"","cantrips":"","spells1":"","spell_slots_1":"3","spells2":"","spell_slots_2":"2","spells3":"","spell_slots_3":"","spells4":"","spell_slots_4":"","spells5":"","spell_slots_5":"","spells6":"","spell_slots_6":"","spells7":"","spell_slots_7":"","spells8":"","spell_slots_8":"","spells9":"","spell_slots_9":"","spells10":"","spell_slots_10":"","tags":"Elf, Humanoid, Druid","isShared":"on","templateId":"4357","blockId":"1104148","world":"f10ab956-7990-4a3e-8e28-6ffb37472cda","folder":""}