{"name":"Swarm of quippers","race":"tiny beast","profession":"","challenge_rating":"1","proficiency_bonus":"","size":"Medium","languages":"","alignment":"Any","description":"","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"13","hit_points":"28","strength":"13","dexterity":"16","constitution":"9","intelligence":"1","wisdom":"7","charisma":"4","base_movement":"","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"40","climb_movement":"","senses":"darkvision 60ft, passive perception 8","skills":"[b]Blood Frenzy.[\/b] The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.\r\n\r\n[b]Swarm. [\/b]The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.\r\n\r\n[b]Water Breathing.[\/b] The swarm can breathe only underwater.","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"bludgeoning, piercing, slashing","damage_immunities":"","condition_immunities":" charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"","actions":"[b]Bites. Melee Weapon Attack[\/b]: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","source":"","tags":"","templateId":"3087","blockId":"1131077","world":"3bb16abc-4a10-45fa-bf6b-f0485301baa6","folder":"","isShared":"on"}