{"name":"Poltergeist","level":"5","rarity":"","alignment":"Blue, Black","size":"Medium","traits":"Ghost, Incorporeal, Spirit, Undead","type":"Ghost","imageid":"3922249","about":"When a creature dies, and for whatever reason, its spirit is unable or unwilling to leave the site of its death, that spirit may manifest as a poltergeist: a restless invisible spirit that can still manipulate physical objects. Many poltergeists perished in a way that resulted from or has led to extreme emotional trauma.\r\n\r\nRecall Knowledge - Spirit (Occultism): DC 20\r\nRecall Knowledge - Undead (Religion): DC 20\r\nUnspecific Lore: DC 18\r\nSpecific Lore: DC 15\r\n\r\nSource Bestiary pg. 264","perception":"[roll:1d20+11 |+11] Darkvision","languages":"Common","skills":"Acrobatics [roll:1d20+14 |+14], Intimidation [roll:1d20+15 |+15], Stealth [roll:1d20+14 |+14]","str_mod":"-5","dex_mod":"+5","con_mod":"0","int_mod":"-1","wis_mod":"+2","cha_mod":"+4","items":"","ac":"22","st_fort":"+9","st_ref":"+14","st_will":"+13","st_notes":"","hp":"55 rejuvenation","immunities":"death effects, disease, paralyzed, poison, precision, unconscious; Resistances all damage 5 (except force, ghost touch, or positive; double resistance against non-magical)","weaknesses":"","resistances":"","speed":"fly 20 feet","melee":"","ranged":"telekinetic object [pf:1a] [roll:1d20+13 |+13] [roll:1d20+8 |+8]\/[roll:1d20+3 |+3] (evocation, magical, occult, range increment 60 feet), Damage [roll:2d12 |bludgeoning, piercing, or slashing] (depending on object)","abilities":"[b]Site Bound[\/b]A poltergeist is tied to a location and can\u2019t travel more than 120 feet from the place where it was created or formed. Some poltergeists are instead bound to a specific room, building, or similar area [br]  \r\n[b]Natural Invisibility [\/b] A poltergeist is naturally invisible. It becomes visible only when it uses Frighten.[br]\r\n[b]Rejuvenation[\/b]  (necromancy, occult) When a poltergeist is destroyed, it re-forms, fully healed, where it was destroyed after 2d4 days. A poltergeist can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.[br]\r\n[b]Telekinetic Defense[\/b][pf:ra]  [b]Trigger[\/b] A creature approaches within 10 feet of the poltergeist. [b]Effect[\/b] The poltergeist makes a telekinetic object Strike against the triggering creature.[br]\r\n[b]Frighten[\/b]  [pf:1a](concentrate, emotion, fear, incapacitation, mental) [b]Requirement [\/b]The poltergeist must be invisible. [b]Effect[\/b] The poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Each creature within 30 feet must attempt a DC 21 Will save, becoming frightened 2 on a failure. On a critical failure, it\u2019s also fleeing for as long as it\u2019s frightened. On a success, the creature is temporarily immune for 1 minute. At the start of its next turn, the poltergeist becomes invisible again.[br]\r\n[b]Telekinetic Storm[\/b]  [pf:2a](concentrate, evocation, occult) The poltergeist telekinetically throws numerous small objects, such as dozens of pieces of silverware or books, either spreading them out among multiple foes or directing them at one target.\r\nWhen this effect is spread out among multiple foes, the poltergeist makes a telekinetic object Strike at a \u20132 penalty against each creature within 30 feet. These count as one attack for the poltergeist\u2019s multiple attack penalty, and the penalty doesn\u2019t increase until after all the attacks.[br]\r\nWhen this effect has only one target, the poltergeist makes a telekinetic object Strike against the target, and the damage increases to [roll:3d12 |3d12]. It deals [roll:1d12 |1d12] damage on a failure, and no damage on a critical failure.[br]","spells":"[b]Occult Innate Spells[\/b] DC 23, attack [roll:120+13 |+13]; 3rd telekinetic maneuver (at will); Cantrips (3rd) mage hand\r\n  \r\n  ","rituals":"","description":"[b]Distrubed Rest[\/b] One of the most common ways for a poltergeist to form is when its burial site is desecrated by the construction of a dwelling. This is usually an accident, but some evil creatures seek out such burial sites, intentionally creating poltergeists to serve as guardians.[br]\r\n[b]Poltergeist Treasure[\/b] A poltergeist needs items to hurl as weapons, and over centuries of use, only durable objects survive its rampages. Silver dinnerware, hatchets, and books might all be found in a poltergeist\u2019s collection.","jsondata":"","tags":"","templateId":"5003","blockId":"1132392","world":"f10ab956-7990-4a3e-8e28-6ffb37472cda","folder":"","isShared":"on"}