{"name":"Spirit Striker","level":"6","rarity":"","alignment":"White, Black","size":"Medium","traits":" Humanoid","type":"Mercenary","imageid":"3992969","about":"Spirit Strikers are summoned to dangerous verified hauntings. They are expert stillers of restless spirits and are venerated among ghost hunters.\r\n\r\nRecall Knowledge - Humanoid (Society): DC 21\r\nUnspecific Lore: DC 19\r\nSpecific Lore: DC 16","perception":" [roll:1d20+17 |+17]  ","languages":"Common","skills":"Athletics [roll:1d20+12| +12], Deception [roll:1d20+13| +13], Diplomacy [roll:1d20+11| +11], Intimidation [roll:1d20+11| +11], Spirit Lore [roll:1d20+13| +13], Stealth [roll:1d20+15| +15], Survival [roll:1d20+13| +13]","str_mod":"4","dex_mod":"5","con_mod":"2","int_mod":"1","wis_mod":"5","cha_mod":"2","items":"crossbow (10 bolts), +1 falchion,  studded leather armor","ac":"24","st_fort":"+12","st_ref":"+15","st_will":"+15","st_notes":"","hp":"95","immunities":"","weaknesses":"","resistances":"","speed":" 25 feet","melee":"[pf:1a] Falchion [roll:1d20+16 |+16] [roll:1d20+11 |+11]\/[roll:1d20+3 |+3 ](forceful, sweep), Damage [roll:2d8+7 |Slashing]; ","ranged":" [pf:1a] Crossbow [roll:1d20+17 |+17] [roll:1d20+12 |+12]\/[roll:1d20+7 |+7 ](range increment 120 feet, reload 1), Damage [roll:2d8+6  |Piercing]; \r\n\r\n","abilities":"[b]Clever Improviser [\/b]Untrained Improvisation - You\u2019ve learned how to handle situations when you\u2019re out of your depth. Your proficiency bonus to untrained skill checks is equal to half your level instead of +0. You can also use a skill's trained actions.[br]\r\n[pf:2a] [b]Ghost Strike[\/b] Once per day, you can infuse a weapon you are carrying with magical energies that allow it to strike true against incorporeal undead. The weapon gains the effects of the ghost touch property rune for 10 minutes.[br]\r\n[pf:1a][b]Hunt Prey[\/b]  (concentrate) The Spirit Hunter designates a single creature they can see and hear, or one they're Tracking, as their prey. The spirit hunter gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey. This effect lasts until the spirit hunter uses Hunt Prey again.[br]\r\n[b]Precision Edge[\/b] The first time the Spirit hunter hits their hunted prey in a round, they deal an additional  [roll:1d8| Precision damage].[br]\r\n[pf:1a] [b]Running Reload[\/b]  The spirit hunter Stride, Steps, or Sneaks, and then Interacts to reload.","spells":"[b]Spirit Spells DC 24[\/b], attack [roll:1d20+14 |+14]; [b]Cantrips (2nd)[\/b] Daze, Guidance [b]1st [\/b] Read Object [b]2nd[\/b] Blistering Invective","rituals":"","description":"","jsondata":"","tags":"White, Black, Medium, Humanoid, Mercenary","templateId":"5003","blockId":"1143754","world":"f10ab956-7990-4a3e-8e28-6ffb37472cda","folder":"","isShared":"on"}