{"name":"Apothecary","level":"-1","rarity":"","alignment":"Blue, Green","size":"Medium","traits":" Humanoid","type":"Healer","imageid":"4012438","about":"Surrounded by bottles and bins of crushed herbs, curative minerals, and potent extracts, the apothecary skillfully combines materials into unguents and medicines. For encounters involving making medicine or alchemical contests, the apothecary is a 3rd-level challenge.\r\n\r\nRecall Knowledge - Humanoid (Society): DC 13\r\n\r\nUnspecific Lore: DC 11\r\n\r\nSpecific Lore: DC 8","perception":" [roll:1d20+5 |+5]  ","languages":"Common","skills":"Crafting [roll:1d20+5| +5] (+8 for alchemy and medication),  Medicine [roll:1d20+9| +9], Nature [roll:1d20+7| +7]","str_mod":"0","dex_mod":"1","con_mod":"1","int_mod":"3","wis_mod":"3","cha_mod":"1","items":"leather apron (functions as padded armor), dagger, healer's tools, lesser acid flask (2), minor elixir of life (2), mortar and pestle, Formula Book","ac":"14","st_fort":"+8","st_ref":"+3","st_will":"+5","st_notes":"+1 circumstance to all saves vs. poisons","hp":"9","immunities":"","weaknesses":"","resistances":"poison 1","speed":" 25 feet","melee":"[pf:1a] stone pestle [roll:1d20+4 |+4] [roll:1d20-1 |-1]\/[roll:1d20-6 |-6], Damage [roll:1d6 |Bludgeoning]; [br]\r\n[pf:1a] Dagger [roll:1d20+5 |+5] [roll:1d20+1 |+1]\/[roll:1d20-3 |-3 ](agile, Finesse, Versitile), Damage [roll:1d4 |Piercing]; \r\n\r\n","ranged":" [pf:1a] acid flask [roll:1d20+5 |+5] [roll:1d20 |+0]\/[roll:1d20-5 |-5 ](range increment 20 feet, splash), Damage 1 Acid Plus [roll:1d6  |Persistant Acid] and 1 Acid Splash; \r\n","abilities":"[b]Medical Wisdom [\/b] The apothecary can identify the effect of any alchemical composition or medical ingredient using only their senses. This typically takes 1 minute.","spells":"","rituals":"","description":"","jsondata":"","tags":"Blue, Green, Medium, Humanoid, Healer","templateId":"5003","blockId":"1145918","world":"f10ab956-7990-4a3e-8e28-6ffb37472cda","folder":"","isShared":"on"}