{"name":"Physician","level":"-1","rarity":"","alignment":"Blue, Green","size":"Medium","traits":" Humanoid","type":"Healer","imageid":"4012761","about":"The art of medicine is a blend of the intellectual and the practical, concerned with how diseases work and how to prevent them. The physician can be found consulting well-thumbed tomes while meticulously examining patients to better understand their condition, before determining the most effective treatment. For medical matters, the physician is a 4th-level challenge.\r\n\r\nRecall Knowledge - Humanoid (Society): DC 13\r\n\r\nUnspecific Lore: DC 11\r\n\r\nSpecific Lore: DC 8","perception":" [roll:1d20+6 |+6]  (8 to notice ailments)","languages":"Common","skills":"Diplomacy [roll:1d20+8| +8] ,  Medicine [roll:1d20+12| +12], Society [roll:1d20+10| +10]","str_mod":"-1","dex_mod":"1","con_mod":"1","int_mod":"4","wis_mod":"2","cha_mod":"2","items":"healer's tools, medical textbook, minor elixir of life (2)","ac":"13","st_fort":"+9","st_ref":"+3","st_will":"+8","st_notes":"","hp":"9","immunities":"","weaknesses":"","resistances":"poison 1","speed":" 25 feet","melee":"[pf:1a] Fist [roll:1d20+5 |+5] [roll:1d20+1 |+1]\/[roll:1d20-3 |-3], Damage [roll:1d4-1 |Bludgeoning]; [br]\r\n\r\n","ranged":" [pf:1a] medical textbook [roll:1d20+5 |+5] [roll:1d20 |+0]\/[roll:1d20-5 |-5 ](nonlethal, thrown 10 feet), Damage [roll:1d4-1 |Bludgeoning]; \r\n","abilities":"[b]Bedside Manner[\/b]  A physician has a +2 circumstance bonus to Diplomacy checks to Make an Impression on or make a Request of a diseased, poisoned, or wounded creature.[br]\r\n[b]Doctor's Hand[\/b]  When the physician rolls a critical failure on a check to Treat Disease, Treat Poison, or Treat Wounds, they get a failure instead.","spells":"","rituals":"","description":"","jsondata":"","tags":"Blue, Green, Medium, Humanoid, Healer","templateId":"5003","blockId":"1145942","world":"f10ab956-7990-4a3e-8e28-6ffb37472cda","folder":"","isShared":"on"}