{"name":"Merchant Runner","level":"1","rarity":"","alignment":"White, Black","size":"Medium","traits":"Humanoid","type":"Tradesperson","imageid":"4017498","about":"Apprenticed to wealthy merchants, these young runners act as intermediaries between craftspersons and merchants. They are the first to become aware of new products and windfalls. They also have a carefully cultivated relationship among the purveyors of a settlement. For encounters involving negotiation or mercantile skill, a merchant runner is a 6th\u2014level challenge. A merchant runner might have an additional Lore skill about a specific category of item (such as jewelry or magic weapons), with a total skill bonus 2 higher than Mercantile Lore.\r\n\r\nRecall Knowledge - Humanoid (Society): DC 15\r\n\r\nUnspecific Lore: DC 13\r\n\r\nSpecific Lore: DC 10","perception":"[roll:1d20+8| +8]","languages":"Common","skills":"Deception[roll:1d20+12| +12], Diplomacy[roll:1d20+14|+14], Mercantile Lore [roll:1d20+12| +12], Performance [roll:1d20+10| +10], Settlement Lore [roll:1d20+12| +12],Society [roll:1d20+10| +10]","str_mod":"+2","dex_mod":"+0","con_mod":"+0","int_mod":"+2","wis_mod":"+2","cha_mod":"+4","items":"Items crossbow (10 bolts), padded armor","ac":"19","st_fort":"+1","st_ref":"+2","st_will":"+10","st_notes":"","hp":"7","immunities":"","weaknesses":"","resistances":"","speed":"25 feet","melee":"[pf:1a] [b]Fist[\/b]: [roll:1d20+5| +5]\/[roll:1d20+1| +1]\/[roll:1d20-3|-3] Agile, Nonlethal, Unarmed | Damage: [roll:1d4+2| bludgeoning][br]\r\n[br]\r\n\r\n\r\nRanged  crossbow +5 [0\/-5] (range increment 120 feet, reload 1), Damage 1d8 piercing","ranged":"[pf:1a] [b]Crossbow[\/b]:[roll:1d20+5| +5]\/[roll:1d20| 0]\/[roll;1d20-5|-5] Range 120ft, Reload 1 | Damage [roll:1d8| Piercing][br]\r\n[br]","abilities":"[b]Appraising Eye[\/b] The merchant can use their Mercantile Lore to Recall Knowledge about any item they are offered for sale or appraisal. A success will always determine the book value of any item (except for any additional value that magic may add to a common-looking item.)  The merchant can also attempt to [b]Identify Magic[\/b] using their Mercantile Lore check instead of the usual Arcane, Nature, Occult, or Primal check - and they do not need to know in advance that the item is magical. [br]\r\n[br]\r\n[b]Hobnobber [\/b]The market runner's network of contacts make them among the first to be aware of any news in the settlement.","spells":"","rituals":"","description":"","jsondata":"","tags":"Humanoid,, Tradesperson, White, Black","templateId":"5003","blockId":"1146225","world":"f10ab956-7990-4a3e-8e28-6ffb37472cda","folder":"","isShared":"on"}