{"name":"Culttegsu, Herald of the Green-Eyed Prophesy","level":"5","rarity":"Common, Upach","alignment":"Black, Green","size":"Small","traits":"Gripilli, Humanoid","type":"Mystic","imageid":"4096752","about":"Dul\u00f6lt\u00fc Rarch's representative on the surface, Culttegsu, introduces new members to the community below and protects the cult from outside influences.\r\n","perception":"[roll:+12 |+12]; Low-Light Vision","languages":"Common, Upach","skills":"Acrobatics [roll:1d20+12 |+12], Athletics [roll:1d20+10 |+10], Deception [roll:1d20+13 |+13], Diplomacy [roll:1d20+12 |+12], Nature [roll:1d20+12 |+12], Occultism [roll:1d20+8 |+8], Performance [roll:1d20+13 |+13], Society [roll:1d20+8 |+8]","str_mod":"+1","dex_mod":"+4","con_mod":"+4","int_mod":"+1","wis_mod":"+2","cha_mod":"+4","items":"Adze, Cloak, Hand Crossbow\r\n","ac":"21","st_fort":"+12","st_ref":"+13","st_will":"+11","st_notes":"","hp":"71","immunities":"","weaknesses":"","resistances":"","speed":"25 feet","melee":"[pf:1a] Adze [roll:1d20+12|+12] [roll:1d20+7 |+7]\/[roll:1d20+2 |+2] (Forceful, Sweep), Damage [roll:2d10+8 |Slashing]  [br]\r\n","ranged":"[pf:1a] hand crossbow [roll:1d20+12|+12] [roll:1d20+7 |+7]\/[roll:1d20+2 |+2] (range increment 60 feet, reload 1), Damage [roll:2d6+4 |Piercing] [br]\r\n","abilities":"[b]Gripilli Weapon Familiarity[\/b]  [br]\r\n[b]Gripilli Weapon Innovator[\/b] [br]\r\n[b]Vine Familiar[\/b]  (Minion, Tiny) The prophesy's Patron grants some of their followers a portion of their essence as a vine familiar, that is typically entwined around the cultist. Burrower, Climber, Plant Form Tree Shape; Perception +4, Athletics +4, Stealth +4; AC 21, Fort +12, Ref +13, Will +11; HP 25; [br]\r\n[b]Toxic Skin [\/b] [pf:ra] [b]Frequency[\/b] once per hour  [b]Trigger [\/b]A creature touches you, such as by Grappling you, successfully hitting you with an unarmed attack, or using a touch-range spell against you. [b]Effect[\/b] You exude a deadly toxin. The triggering creature takes [roll:3d4 |3d4] poison damage (DC 19 Fortitude save). [br]\r\n[b]Deceiver's Surprise[\/b] On the first round of combat, if the false priest rolls Deception or Performance for initiative, creatures that haven't acted yet are flat-footed to the false priest.[br]\r\n[b]Fickle Prophecy[\/b]  (emotion, mental) The false priest convinces someone of their omnipotence by attempting a Deception check compared to the creature's Will DC. If successful, the target gains 1d8+4 temporary Hit Points that last for 1 hour or until the false priest removes them by rebuking the target, whichever occurs first.[br]\r\n[b]Sneak Attack[\/b] The false priest deals an extra [roll:1d6 |precision damage] to flat-footed creatures. This increases to [roll:2d6 |2d6] against creatures flat-footed due to the false priest's Feint or deceiver's surprise.\r\n[b]The Jig Is Up[\/b] [pf:ra] [b]Frequency[\/b] once per hour; [b]Trigger [\/b]The false priest critically fails a Deception or Performance check; [b]Effect[\/b] The false priest Strides.\r\n","spells":"[b]Primal Spells[\/b] DC 19, attack [roll:1d20+11 |+11] ; [b]3rd[\/b] summon plant or fungus, Noxious Vapors; [b]2nd[\/b] Fungal Infestation, Noxious Vapors, Summon plant or fungus; [b]1st [\/b] Fear, Noxious Vapors, Pummeling Rubble, summon plant or fungus, Swampcall; [b]cantrips (3rd)[\/b] Acid Splash, Gouging Claw, Puff of Poison, Spout, Tanglefoot[br]\r\n[b]Focus Spells[\/b] 2 Focus Points, [b]cantrips (3rd) [\/b]phase familiar, wilding word\r\n\r\n","rituals":"","description":"[h3]Influence[\/h3]  \r\n[h4]Discovery[\/h4]\r\n[b]Discovery DC[\/b] 18 Occultism, DC 20 Society, DC 23 Perception[br]\r\n[b]Influence Skills[\/b] DC 16 Occultism (Understanding the nature of patron relationships), DC 16 Society, DC 20 Intimidation, DC 20 Performance, DC 22 Diplomacy, DC 24 Deception[br]\r\n[b]Resistances [\/b]The Green-Eyed Prophecy is inherently suspicious of Humans, Elves, and Dwarves. Influence Appeals by these ancestries increase the check\u2019s DC by 2.[br]\r\n[b]Weaknesses [\/b]Culttegsu is easily impressed by magical displays, a magical display of a spell unfamiliar to Culttegsu reduces the Occultism DC by 2.[br]\r\n[b]Penalty[\/b] Antagonizing Culttegsu causes him to cut the meeting short, reducing it to 2 rounds instead of 3.\r\n\r\n[h4]Influence Thresholds[\/h4]\r\n[b]Influence 4[\/b] Culttegsu will assure safe passage for the party back out of the temple, and safe passage for the party through the Nakaya Marshes.[br]\r\n[b]Influence 6[\/b] Culttegsu will escort the party through this level of the dungeon. (to an Ambush)[br]\r\n[b]Influence 8[\/b] Culttegsu will present the party to the community below for membership in the Green-Eyed Prophecy.[br]\r\n","jsondata":"","tags":"Black, Green, Gripilli, Humanoid","templateId":"5003","blockId":"1156881","world":"f10ab956-7990-4a3e-8e28-6ffb37472cda","folder":"","isShared":"on"}