{"name":"Gripilli Jinxer","level":"6","rarity":"Uncommon","alignment":"Green","size":"Small","traits":"Humanoid, Gripilli","type":"Mystic","imageid":"","about":"Baneback gripplis with innate magical ability may find themselves drawn to vile magic dealing with poison, vermin, and ill luck. Those who revel in the dreadful legends surrounding their kind often worship evil gods or demons associated with poison, tattooing themselves with mystic symbols to gain powerful control over toxins.[br]\r\nRecall Knowledge - Humanoid (Society): DC 22[br]\r\nUnspecific Lore: DC 20[br]\r\nSpecific Lore: DC 17[br]","perception":"[roll:1d20+16 |+16] Darkvision","languages":"Common, Upach","skills":"Acrobatics [roll:1d20+14 |+14], Athletics [roll:1d20+12 |+12] , Intimidation [roll:1d20+12 |+12],  Nature [roll:1d20+14 |+14], Occultism [roll:1d20+10 |+11], Stealth [roll:1d20+14 |+14]","str_mod":"+2","dex_mod":"+4","con_mod":"+2","int_mod":"+0","wis_mod":"+4","cha_mod":"+0","items":"dart (8), staff","ac":"23","st_fort":"+12","st_ref":"+14","st_will":"+16","st_notes":"","hp":"95","immunities":"","weaknesses":"","resistances":"","speed":"25 feet, climb 20 feet; jungle stride","melee":"[pf:1a] [b] staff [\/b]: [roll:1d20+14 |+14] \/ [roll:1d20+9 |+9]  \/ [roll:1d20+4 |+4] (two-hand [roll:1d8+4 |d8] ) \/ Damage: [roll:1d4+6 |bludgeoning] plus baneback poison [br]\r\n\r\n\r\n","ranged":"[pf:1a] [b]dart[\/b]: [roll:1d20+16 |+16] \/ [roll:1d20+12 |+12]  \/ [roll:1d20+8 |+8] (agile, thrown 20 feet) \/ Damage: [roll:1d4+6 |Piercing] plus baneback poison","abilities":"[b]Baneback Poison[\/b] (poison) [b]Saving Throw [\/b]Fortitude DC 24; [b]Maximum Duration[\/b] 6 rounds; [b]Stage 1[\/b] [roll:2d4 |poison damage] and stupefied 1 (1 round); [b]Stage 2[\/b] [roll:3d4 |poison damage] and stupefied 2 (1 round); [b]Stage 3[\/b] [roll:4d4 |poison damage], stupefied 3, and flat-footed (1 round)[br]\r\n\r\n[b]Curse of Baneful Venom[\/b]  (necromancy, occult) The jinxer magically intensifies toxins in their foes. Creatures within 30 feet of the jinxer that are currently afflicted by a poison immediately attempt their next saving throw against the poison with a \u20132 status penalty, then are temporarily immune to Curse of Baleful Venom for 1 hour.[pf:ra][b]Hypnotic Tattoos[\/b] [b]Trigger [\/b]A hostile creature targets the jinxer with a melee Strike; Effect Tattoos on the jinxer's body swirl and shift in mesmerizing patterns. The creature must attempt a DC 22 Will save.[b]Critical Success[\/b] The creature is unaffected and is temporarily immune for 1 hour. [b]Success[\/b] The creature is unaffected and is temporarily immune for 1 minute. [b]Failure[\/b] The creature treats the jinxer as concealed until the end of its turn. [b]Critical Failure[\/b] The creature treats the jinxer as hidden until the end of its turn.[br]\r\n[b]]Jungle Stride[\/b] A grippli ignores difficult terrain in forests and jungles[br]\r\n","spells":"[b]Occult Spontaneous Spells DC[\/b] 24, [b]attack[\/b] [roll:1d20+16|+16] [br]\r\n[b]3rd [\/b]blindness, fear, paralyze (3 slots);[br]\r\n [b]2nd[\/b] dispel magic, summon animal (giant cockroach, giant fly, or giant tick only), vomit swarm (3 slots);[br]\r\n [b]1st[\/b] bane, ray of enfeeblement, spider sting (3 slots);[br]\r\n [b]Cantrips (3rd)[\/b] chill touch, forbidding ward, know direction, shield, telekinetic projectile","rituals":"","description":"[b]Source [\/b] Pathfinder #170: Spoken on the Song Wind pg. 83","jsondata":"","tags":"Pathfinder 2E, Humanoid, Forester, Gripilli","templateId":"5003","blockId":"1162418","world":"f10ab956-7990-4a3e-8e28-6ffb37472cda","folder":"","isShared":"on"}