{"name":"Necrotize","level":"6th level","type":"Spell","school":"Necromancy","traits":"negative","tradition_arcane":"0","tradition_divine":"1","tradition_occult":"0","tradition_primal":"0","component_material":"0","component_somatic":"1","component_verbal":"1","component_focus":"0","cast":"[pf:2a]","range":"60 feet","target":"1 living creature","duration":"varies","saving_throw":"Fortitude","description":"You necrotize part of a creature's body, harming it and debilitating it as its body putrefies, mimicking the natural process of decay. The target takes [roll:12d6] negative damage and one of the follow debilitations; roll [roll:1d4] to randomly determine which. The effects depend on its Fortitude save.\r\n\r\n1. Bones. The targets bones necrotize and become spongy and weak, giving it weakness 3 to bludgeoning damage.[br]\r\n2. Joints. The target's joints necrotize, making its movements ungainly and clumsy. It becomes clumsy 1.[br]\r\n3. Leg. The target's legs necrotize, as well as any other limbs assosiated with forms of movement, making it harder for the creature to move. The target takes a -10 foot status penalty to its Speeds.[br]\r\n4. Muscles. The target's muscles necrotize , rotting away. The target becomes enfeebled 1.\r\n\r\n[b]Critical Success[\/b] The target is unaffected.[br]\r\n[b]Sucess[\/b] The target takes half damage and the debilitation lasts until the end of your next turn.[br]\r\n[b]Failure[\/b] The target takes full damage and the debilitation lasts for 1 minute.[br]\r\n[b]Critical Failure[\/b] The target takes double damage, and you can pick a second debilitation to apply, in addition  to the one you rolled randomly. Both debilitations last for 1 minute.\r\n\r\n[b]Heightened[\/b] (+1) The damage increases by [roll:2d6].","jsondata":"","tags":"","templateId":"4003","blockId":"1162755","world":"16b862cc-ebe6-4eb5-8eab-e92f8f57f7cb","folder":"","isShared":"on"}