{"name":"Acolyte","race":"any","profession":"Acolyte","challenge_rating":"1\/4","proficiency_bonus":"+2","size":"Medium","languages":"any one language (usually Common)","alignment":"Any","description":"[b]Acolytes[\/b] are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.\r\n","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"10","hit_points":"9 (2d8)","strength":"10","dexterity":"10","constitution":"10","intelligence":"10","wisdom":"14","charisma":"11","base_movement":"26","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"passi e Perception 12","skills":"Medicine +4\r\nReligion +2","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:\r\n\r\nCantrips (at will): [i]light*, *sacred flame*, *thaumaturgy[\/i]\r\n\r\n1st level (3 slots): [i]bless*, *cure wounds*, *sanctuary[\/i]","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"","actions":"[i][b]Club.[\/b] Melee Weapon Attack:[\/i] +2 to hit, reach 5 ft., one target. [i]Hit:[\/i] 2 (1d4) bludgeoning damage.","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","source":"","tags":"","templateId":"3087","blockId":"1168303","world":"89bd2615-39ff-4b45-be1f-0aff94ffc8a9","folder":"14430","isShared":"on"}