{"name":"Explode","type":"2x-Action, Fire, Inventor, Manipulate, Unstable","slot":"Special Feat 1","requirements":"Inventor Class","trigger":"","action":"","description":"You intentionally take your innovation beyond normal safety limits, making it explode and damage nearby creatures without damaging the innovation... hopefully. The explosion deals 2d6 fire damage with a basic Reflex save to all creatures in a 5-foot emanation around you (if you're wearing or holding the innovation) or around your innovation (if your innovation is a minion).\r\n\r\nAt 3rd level, and every level thereafter, increase your explosion's damage by 1d6.\r\n\r\nIf you have the breakthrough innovation class feature, you can choose either a 5-foot or 10-foot emanation for the area when you use Explode; if you have the revolutionary innovation class feature, you can choose a 5-foot, 10-foot, or 15-foot emanation.","specific_applications":"","performance":"","tags":"inventor, class, special, feature","isShared":"on","templateId":"2025","blockId":"1184798","world":""}