{"name":"Juvenile Boar","level":"0","rarity":"common","alignment":"N","size":"small","traits":"animal","type":"creature","imageid":"","about":"","perception":"+5","languages":"","skills":"Acrobatics +3, Athletics +5, Survival +5","str_mod":"+3","dex_mod":" +1","con_mod":"+2","int_mod":"-4","wis_mod":"+1","cha_mod":"-2","items":" ","ac":"15","st_fort":"[roll:1d20+9 |+9]","st_ref":"[roll:1d20+3 |+3]","st_will":"[roll:1d20+5 |+5]","st_notes":"","hp":"16","immunities":"","weaknesses":"","resistances":"","speed":"30 feet","melee":"tusk [pf:1a] [roll:1d20+8 |+8] [[roll:1d20+3 |+3]\/[roll:1d20-2 |-2]], [b]Damage[\/b] [roll:1d6+3 |1d6+3] piercing\r\n\r\n","ranged":"","abilities":"Ferocity [pf:ra] \r\n[b]Trigger[\/b] The monster is reduced to 0 HP. [b]Effect[\/b] The monster avoids being knocked out and remains at 1 HP, but its wounded value increases by 1. When it is wounded 3, it can no longer use this ability.\r\n\r\nBoar Charge [pf:2a] The juvenile boar Strides up to two times and then makes a tusk Strike. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll.\r\n\r\n","spells":"","rituals":"","description":"","jsondata":"","tags":"","isShared":"on","templateId":"5003","blockId":"1189286","world":"2bb77141-cd01-4f1a-a534-75cb1a10a8ad","folder":"19874"}