{"name":"Noble","race":"humanoid (any race)","profession":"","challenge_rating":"1\/8","proficiency_bonus":"","size":"Medium","languages":"any two languages","alignment":"Any","description":"[b]Nobles [\/b]wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners.\r\n\r\nThe noble's statistics can also be used to represent [b]courtiers [\/b]who aren't of noble birth.","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"15","hit_points":"[roll:2d8]","strength":"11","dexterity":"12","constitution":"11","intelligence":"12","wisdom":"14","charisma":"16","base_movement":"30","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"10","climb_movement":"15","senses":"passive Perception 10","skills":"Deception +5, Insight +4, Persuasion +5","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"","actions":"[i][b]Rapier. [\/b]Melee Weapon Attack. [\/i]+3 to hit, reach 5 ft., one target. [i]Hit: [\/i]5 (1d8 + 1) piercing damage.","reactions":"[i][b]Parry[\/b]. [\/i]The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","source":"D&D5e Monster Manual","tags":"generic, npc, humanoid","isShared":"on","templateId":"3087","blockId":"1256132","world":"1aa1b471-9290-44f4-8596-da518e4023f7","folder":"21871"}