{"name":"Varkon","race":"humanoid (half-orc)","profession":"sailor","challenge_rating":"2","proficiency_bonus":"+2","size":"Medium","languages":"Common, Orc","alignment":"Chaotic Neutral","description":"","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"15 (studded leather)","hit_points":"53","strength":"17","dexterity":"16","constitution":"13","intelligence":"14","wisdom":"11","charisma":"14","base_movement":"30","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"Darkvision 60 ft., Passive Perception 10","skills":"Athletics +4, Deception +4, Intimidation +4, Water vehicles +5","saving_throws":"STR +5, DEX +5, WIS +2","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"Relentless Endurance. When Varkon is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can\u2019t use this feature again until he finishes a long rest.","actions":"Multiattack. Varkon makes three melee attacks: two with his scimitar and one with his dagger. Or Varkon makes two ranged attacks with his daggers.\r\n\r\nScimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.\r\n\r\nDagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20\/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.","bonus_actions":"","reactions":"Parry. Varkon adds 2 to its AC against one melee attack that would hit it. To do so, Varkon must see the attacker and be wielding a melee weapon.","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"4897777","source":"","tags":"","isShared":"on","templateId":"3087","blockId":"1298388","world":"38cb154a-1891-4b8f-af2b-7c6eea50f94f","folder":""}