{"name":"Princess Elroe Zilfiz Sayore Mervyn Gobblefall Marblerest","race":"Rock Gnome","profession":"Noble","challenge_rating":"4","proficiency_bonus":"+2","size":"Small","languages":"You can read, speak, and write Common, Undercommon and Gnomish.","alignment":"Lawful Neutral","description":"","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"13 (Studded Leather)","hit_points":"22 (4d8+4)","strength":"10","dexterity":"12","constitution":"12","intelligence":"16","wisdom":"16","charisma":"18","movement_units":"ft","base_movement":"25","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"Darkvision 60ft","skills":"Arcana +5, Deception +6, History +5, Insight +7, Investigation +5, Persuasion +8, Religion +5, Cartographer\u2019s tools, Dragonchess, Calligrapher's supplies","saving_throws":"Cha +6","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Gnome Cunning.[\/b] You have advantage on all Intelligence, Wisdom, and Charisma saves against magic.\r\n\r\n[b]Artificer's Lore.[\/b] Whenever you make an Intelligence (History) check related to magical, alchemical, or technological items, you can add twice your proficiency bonus instead of any other proficiency bonus that may apply.\r\n\r\n[b]Tinker.[\/b] You have proficiency with artisan tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a device, choose one of the following options:\r\n[ul]\r\n[li]Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.[\/li]\r\n[li]Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.[\/li]\r\n[li]Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song's end or when it is closed.[\/li]\r\n[\/ul]\r\nAt your DM's discretion, you may make other objects with effects similar in power to these. The Prestidigitation cantrip is a good baseline for such effects.\r\n\r\n[b]Equipment.[\/b] Dagger of Warning, Fine Clothes of Mending, Boots of Elvenkind, Hat of Disguise, Potion of Greater Healing","actions":"[b]Dagger.[\/b] Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.\r\n\r\n[b]Hand-Crossbow.[\/b] Ranged Weapon Attack: +3 to hit, range 30\/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage.","bonus_actions":"[b]Helpful.[\/b] The sidekick is adept at giving well-timed assistance; the sidekick can take the Help action as a bonus action.\r\n\r\n[b]Cunning Action.[\/b] The sidekick's agility or quick thinking allows it to act speedily. On its turn in combat, it can take the Dash, Disengage, or Hide action as a bonus action.","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","source":"","tags":"","isShared":"on","templateId":"3087","blockId":"1323855","world":"3367ec66-a3c2-4cf9-93c7-bc32fa3cb869","folder":"19701"}