{"name":"Sol Regmar","race":"Gold Greatwyrm","profession":"","challenge_rating":"","proficiency_bonus":"+8","size":"Gargantuan","languages":"Common, Draconic, Elvish, Abyssal,  ","alignment":"Any Good","description":"","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"23 (natural armor)","hit_points":"603 (30d20 + 270) With max health cap removed = 640 (32d20 + 288)","strength":"33","dexterity":"10","constitution":"28","intelligence":"19","wisdom":"21","charisma":"17","movement_units":"","base_movement":"50","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"50","senses":"Within 60 ft can detect\/see magic as if using detect magic spell, and detect\/see evil or good as if using detect evil and good spell. Scent\/Hearing 120ft, Passive perception 26 (If smell\/sound is masked then Sol Regmar cannot detect it unless obviosly its touching him)","skills":"Arcana + 18, Athletics +3, Perception + 11, History + 23","saving_throws":"Str + 17 Con + 15, Int + 7, Wis +11","damage_vulnerabilities":"","damage_resistances":"Bludgeoning Slashing and Piercing from non magical weapons","damage_immunities":"Radiant, Fire","condition_immunities":"Poisened, Petrified, Charmed, Frightened","spellcasting":"Sol Regmar is an 13th level spellcaster. His spellcasting ability is wisdom (spell save DC 23 + 13 to hit with spell attacks). And has the following spells prepared.\r\n\r\nCantrips (At will): Gust, Message, Spare the Dying\r\n\r\n1st Level (4 slots): Armor of Agathys, Command, Divine favor\r\n\r\n2nd Level (3 slots): Skywrite, Scorching ray, Lesser restoration\r\n\r\n3rd Level (3 slots): Dispell magic, Life transference, Revivify\r\n\r\n4th Level (3 slots): Staggering smite, Synchronicity\r\n\r\n5th Level (2 slots): Control winds, Greater restoration\r\n\r\n6th Level (1 slots): Sunbeam\r\n\r\n7th Level (1 slots): Ressuerection","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"The Sun's Glow. At will, Sol Regmar may glow with light from his wings\/between scales\/from mouth emiting bright light for 150 ft and then dim light for another 150 feet beyond that.\r\n\r\nBlessings of the Golden light. When Sol Regmar casts any spell, he does not need verbal\/somatic\/material conponents.\r\n\r\nArmor of Sol Regmar. When casting Armor of agathys, the duration is increased to 7 days, and the spell's target additionially gains 1 ac bonus, the damige is changed to radiant, the effects only wear off when the duration of the spell ends or dispell magic is cast on the spell target. Additionally along with the casting of Armor of agathys, Sol regmar may add the effects of Synchronicity to the spell (doing this uses a spell slot as if Synchronicity was cast).\r\n\r\nSol Regmar's favor. When Sol Regmar casts Divine favor, he may choose any ammount of creatures within 300 ft of him to gain the benifits of the spell.\r\n\r\nLight giver, light taker. As an action Sol Regmar may at will drain light from around him within 300 feet, if there is no open sunlight, then the area affected is functionally pitch black. If Sol Regmar is in open sunlight when he does this, his next spell or attack deals an additional 3d6 radiant damage. The duration is until he spends a turn not using his action to use this feature.\r\n\r\nDragonic Polymorph. At will Sol Regmar may turn into his human form (old man with a walking stick who shares his characteristics i.e half arm and blind) and vise versa back into his draconic form (While in human form, Sol Regmar may cast spells but gains none of his Special abilities).\r\n\r\nSun arcanum. Sol Regmar may concentrate on any number of spells (if he fails a concentration check, all the spells are disabled). Additionally, when casting either Scorching ray or Sunbeam, he may choose to cast with a bonus action.","actions":"Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.\r\n\r\nBite. Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.\r\n\r\nClaw. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.\r\n\r\nTail. Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.\r\n\r\nFrightful Presence. Each creature of the dragon\u2019s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 23 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature\u2019s saving throw is successful or the effect ends for it, the creature is immune to the dragon\u2019s Frightful Presence for the next 24 hours.\r\n\r\nSol Regmar's Breath Weapon (Recharge 5-6). Sol Regar exhales a blinding yellow and orange beam in a 10 ft wide 120 ft long line. Each creature in that area must make a DC 23 Dexteritiy saving throw, being blinded untill the start of Sol Regmar's next turn and taking 80 (20d6) fire damage, plus 40 (10d6) radiant damage on a failed save, or half as much on a succsesful one and not being blinded.","bonus_actions":"Sun arcanum","reactions":"","legendary_actions":"Sol Regmar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Sol Regmar regains spent legendary actions at the start of its turn.\r\n\r\nDetect. The dragon makes a Wisdom (perception) check.\r\n\r\nTail Attack. Sol Regmar makes a tail attack.\r\n\r\nSpellcasting (costs 2 actions). Sol Regmar casts a spell.","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","source":"","tags":"","isShared":"on","templateId":"3087","blockId":"1339212","world":"85b75222-d4df-4ff2-9bea-bea057e74bdb","folder":""}