{"name":"Heal","level":"1","type":"Spell","school":"unknown","traits":"Healing, Manipulate, Vitality","tradition_arcane":"0","tradition_divine":"1","tradition_occult":"0","tradition_primal":"1","component_material":"0","component_somatic":"0","component_verbal":"0","component_focus":"0","cast":"1 to 3 actions","range":"varies","target":"1 willing living creature or 1 undead","duration":"","saving_throw":"basic Fortitude","description":"You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters. \r\n[ul]\r\n- 1: The spell has a range of touch. \r\n- 2 (concentrate): The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8. \r\n- 3 (concentrate): You disperse vital energy in a 30-Foot Emanation. This targets all living and undead creatures in the burst. \r\n[\/ul]\r\n[hr]\r\n[b]Heightened (+1)[\/b] The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.","jsondata":"","tags":"Spell, Divine, Primal, Level 1","isShared":"on","templateId":"4003","blockId":"1347763","world":"7f77ac19-3947-4bb9-9c34-fbc79b365fb0","folder":""}