{"name":"Overcharge","type":"Discovery, Knowledge 2","slot":"Knowledge 2, Discovery","requirements":"Settlement with a Mastery of any magic type within a kingdom. Must be a Druidocracy, Magocracy, Necrocracy, or Theocracy.","trigger":"","action":"When using funding to gain a bonus to a kingdom stat, add an additional +1 Bonus.","description":"","specific_applications":" Specific kingdom types get an additional bonus.[br]\r\n[i]Druidocracy:[\/i] If your settlement is capable of being divided by the area it is within, Gain an additional +1 to all kingdom stats. If any hex in the area of your settlement is owned by another player, Gain +1 to all kingdom stats Per owning kingdom[br]\r\n[i]Magocracy:[\/i] The bonus applies to all magocracy specific bonuses. In addition, may spend goods once per kingdom phase to get double the bonus for one roll.[br]\r\n[i]Necrocracy:[\/i] After any non gather troops successful military action, Gain +1 Stability and Economy.[br]\r\n[i]Theocracy:[\/i] Laws you create that are shared to another kingdom grant an additional +1 stability per law and addendum in that law ","performance":"","tags":"Knowledge 2, Druidocracy, Magocracy, Necrocracy, Theocracy, ","isShared":"on","templateId":"2025","blockId":"1364965","world":"77767cf8-6137-4ee1-96ed-7c8742141a56","folder":"23192"}