{"name":"Quickwood","challenge_rating":"10","xp":"5900","types":"Plant","pb":"+4","size":"Huge","sizer":"NONE","languages":"Sylvan & any other language","alignment":"Unaligned","description":"","suggested_environments":"Any Climate; Forest","armor_class":"19 (Natural Armor)","hit_points":"92 (8d12 + 40)","strength":"23","dexterity":"7","constitution":"20","intelligence":"12","wisdom":"14","charisma":"12","base_movement_units":"","base_movement_in_ft":"5","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Blindsight 120' (blind past this radius), Passive Perception 20","skills":"Insight +6, Intimidation +5, Perception +10, Survival +6","saving_throws":"Constitution +9, Wisdom +6","damage_vulnerabilities":"","damage_resistances":"Bludgeoning, Piercing; Fire, Lightning","damage_immunities":"","condition_immunities":"Blinded, Deafened","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b][i]Channel Fear[\/i][\/b]. If the quickwood is directly targeted with any spell by a creature within 45' of the quickwood, the creature targeting it must make on a DC 15 Wisdom save. On a failure, the spell is absorbed by the quickwood with no effect. It then produces a 45' radius aura of fear that all creatures in the radius must succeed on a DC 15 Wisdom save or become frightened of the quickwood until the end of the creature's next turn.[\/p]\r\n[p][b][i]Drums of the Dark Woods[\/i][\/b]. The quickwood can communicate with other quickwoods by emitting a hollow drumming sound that can be heard upto two miles. Other creatures can learn the different meanings of the drums, but only the general idea.[\/p]\r\n[p][b][i]False Appearance[\/i][\/b]. The quickwood is indistinguishable from mundane oaks. It takes a DC 16 Wisdom (Perception) check to notice it before it attacks. Alternatively, the check can be made using Intelligence (Nature), or Wisdom (Survival) check.[\/p]","actions":"[p][b][i]Multiattack[\/i][\/b]. The quickwood can make up to 3 melee weapon attacks, only one of which can be a bite attack.[\/p]\r\n[p][b][i]Bite[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +10 to hit, 5' reach, one target. [i]Hit[\/i]: 9 (1d6 + 6) piercing & 7 (2d6) necrotic damage.[\/p]\r\n[p][b][i]Slam[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +10 to hit, 5' reach, one target. [i]Hit[\/i]: 16 (3d6 + 6) bludgeoning damage.[\/p]\r\n[p][b][i]Animate Trees (1\/Day)[\/i][\/b]. The quickwood magically animates one or two trees it can see within 180' of it. These trees have the same statistics as a quickwood, except they have Intelligence & Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the quickwood. The tree remains animate for 1 day or until it dies; until the quickwood dies or is more than 180' from the tree; or until the quickwood takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.[\/p]\r\n[p]The quickwood can see through all of the trees that it animates.[\/p]","bonus_actions":"[p][b][i]Root Grapple (Recharge 6)[\/i][\/b]. The quickwood's roots attempt to grapple all hostile creatures in a 90' radius centered on the quickwood. All targets within that radius must succeed on a grapple check (DC 20) or be grappled by the quickwood. On the quickwood's next turn, all creatures that are still grappled by it must pass a DC 20 Strength save or be pulled 30' towards the quickwood. The quickwood can repeat this on each of its turns until the grappled creature is within 5' of the quickwood.[\/p]\r\n[p]A grappled creature can use its action to repeat the saving throw on its turn. A grappled creature can also be freed by destroying the root that is grappling them (AC 15, 9 hit points).[\/p]\r\n[p][b][i]Constrict[\/i][\/b]. A creature grappled by the quickwood at the start of the quickwood's turn must succeed on a DC 20 Constitution save or take 9 (1d6 + 6) of bludgeoning damage. On a success, the creature takes half damage.[\/p]","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"5432428","source":"Homebrew, Ravenloft: Denizens of Darkness (3.5e)","tags":"quickwood, quick, wood, plant, dread, domain, spy, tree, ravenloft, treant","templateId":"2991","blockId":"1390009","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26245","isShared":"on"}