{"name":"Slaadine","abilityscores":"Choose one of: (a) Choose any +2; choose any other +1 (b) Choose any +1; choose any other +1; choose any other +1","size":"Medium","speed":"Speed 30 ft, Swim 30 ft.","languages":"Common and one extra language of your choice.","features":"[h4]Size[\/h4]\r\nYou are Medium or Small. You choose the size when you select this race.\r\n\r\n[h4]Limited Telepathy[\/h4]\r\nYou can speak telepathically to any creature within 10 feet of you. Your telepathic utterances are in a language you know, and the creature understands you only if it knows that language. This does not give the creature the ability to telepathically communicate back unless they already have a means of doing so.\r\n\r\n[h4]Aggressive[\/h4]\r\nAs a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started. Once you use this trait, you can\u2019t use it again until you move 0 feet on one of your turns.\r\n\r\n[h4]Skills of the Past[\/h4] \r\nYou have proficiency in two of the following skills of your choice: Animal Handling, Insight, Intimidation, Medicine, Nature, Perception, and Survival.\r\n\r\n[h4]Psychic Croak[\/h4]\r\nWhen you reach 3rd level, you can unleash a maddening croak to warp the minds of your enemies. As an action, each creature in a 10 foot radius sphere must make a Wisdom saving throw (DC 8 + your proficiency bonus + your Intelligence, Wisdom, or Charisma modifier). \r\n\r\nOn a failure, each creature takes 1d4 psychic damage and is incapacitated until the start of your next turn. If the save is successful, the creature takes no damage and is not incapacitated.\r\n\r\nYou can use your Psychic Croak a number of times equal to your constitution modifier, and you regain all expended uses when you finish a long rest.","tabledata":"","tags":"Races","isShared":"on","templateId":"23","blockId":"1391330","world":"c6537978-3951-4697-9118-86ea5f0a8ae1","folder":""}