{"name":"Blazing Bones","challenge_rating":"1\/2","xp":"100","types":"Undead","pb":"+2","size":"Medium","sizer":"NONE","languages":"Understands all languages it spoke in life but only speaks in screams","alignment":"Typically Chaotic Evil","description":"","suggested_environments":"Any Climate & Any Terrain","armor_class":"13 (Natural Armor)","hit_points":"26 (4d8 + 8)","strength":"10","dexterity":"14","constitution":"15","intelligence":"14","wisdom":"8","charisma":"5","base_movement_units":"","base_movement_in_ft":"","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Darkvision 60', Passive Perception 9","skills":"","saving_throws":"","damage_vulnerabilities":"Bludgeoning","damage_resistances":"","damage_immunities":"Fire, Poison","condition_immunities":"Exhaustion, Poisoned","spellcasting":"[b][i]Innate Spellcasting[\/i][\/b]. The blazing bones' innate spellcasting ability is Intelligence (spell save DC 12, +4 spell attack bonus). It can innately cast the following spells, requiring no material components:\r\n[ul][li]At will:  [i]Create Bonfire[\/i], [i]Firebolt[\/i][\/li][\/ul]","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b][i]Death Throes[\/i][\/b]. When the blazing bones dies, it explodes, and each creature within 10' of it must make a DC 12 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried.\r\n[p][b][i]Fire Absorption[\/i][\/b]. Whenever the blazing bones is subjected to fire damage, it takes no damage & instead regains a number of hit points equal to the fire damage dealt.[\/p]\r\n[p][b][i]Fire Aura[\/i][\/b]. At the start of each of the blazing bones' turns, each creature within 5' of it takes 5 (1d10) fire damage, & flammable objects in the aura that aren't being worn or carried ignite. A creature that touches the blazing bones or hits it with a melee attack while within 5' of it takes 5 (1d10) fire damage.[\/p]\r\n[p][b][i]Heated Weapons[\/i][\/b]. When the blazing bones hits with a melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).[\/p]\r\n[p][b][i]Holy Water Vulnerability[\/i][\/b]. If splashed with the contents of a flask of holy water or hit with a bottle of holy water, the blazing bones takes double damage.[\/p]\r\n[p][b][i]Illumination[\/i][\/b]. The blazing bones sheds bright light in a 10' radius & dim light for an additional 10'.[\/p]","actions":"[p][b][i]Slam[\/i][\/b]. [i]Melee Weapon Attack[\/i] +2 to hit, reach 5', one target. [i]Hit[\/i]: 3 (1d6) bludgeoning & 3 (1d6) fire damage.[\/p]\r\n[p][b][i]Fireblast (Recharge 5-6)[\/i][\/b]. The blazing bones creates an explosion of flame in a 10' radius sphere centered on itself. All creatures in that radius must make a DC 12 Dexterity saving throw. A target takes 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.[\/p]\r\n[p]The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.[\/p]","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"5809569","source":"Homebrew, [i]Monstrous Compendium Annual Volume I[\/i] (2e)","tags":"skeleton, fireball, undead, blazing, bones, ravenloft, valachan, dread, domain,","isShared":"on","templateId":"2991","blockId":"1393065","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26247"}