{"name":"Gambler's Box","type":"Wondrous Item","attunement":"","needsattunement":"1","properties":"Magical, Cursed,","armortype":"None","ac":"","strengthrequirement":"","weapontype":"None","damage":"","secondarydamage":"","damagetype":"None","range":"","description":"A plain looking black box with a small, simple gold locket. Once per day, if opened, a table, chairs, and game appears and the character is locked into a pact to play with a demon. They appear seated across from the character, bound to their chair by an ankle with a magic chain. Winning the game results in a prize, losing the game puts you one step closer to releasing the demon.\r\nRoll a d100 or flip a coin. Once started, the game must be played and should the character delay or try to cheat, they forfeit.\r\n\r\nEvery loss by the PC adds a counter to the box. When there are more losses than PC\u2019s levels (not just equal, but more), the demon is no longer bound to the box and can roam the material plane unencumbered. \r\nProficiency in these gaming sets will allow one to add their proficiency to ability checks or saves or perception involving them.\r\n[hr]\r\n[quote]\r\n[small][b]Bones and Dice[\/b]: Irregular bone dice appear and the demon plays by taking turns rolling 2d6 (starting with the demon), first to roll a total value of 7 wins. The bone dice are lopsided and its easy enough for a skilled fast-hands type to manipulate. With a sleight of hand check, DC the passive perception of the demon (16), the PC may change the value of their roll by their Dex modifier\u2026 however, if caught, the game is forfeit by the PC. Winning grants the PC 1 \u201cstored\u201d 6 for one d6 roll for that day (example, short sword damage being 1d6\u2013may use their stored 6 to max it). Can grant it to someone else in the party.\r\n\r\n[b]-- Dragonchess[\/b]: An illusory (but real feeling) set of ivory and bloodstone pieces appear and the familiar round board. Over the course of an hour, a game is played by the PC and the demon. pieces moving and game on. Competing Int (Investigation) or Cha (Deception) rolls are made (PC choice on \u201chow\u201d they play, Demon plays his deception at a +6). Win and get advantage on Investigation or Deception checks for the day.\r\n\r\n[b]-- Cards and Portents[\/b]: A simple deck of cards appears. The game is Five Hands of Bluff\u2013a gnomish game of skepticism as part of the game is using illusion to make your opponent select cards incorrectly (by masking the cards). Minor illusions or simple magic misdirection is legit, the game takes two hours. Roll Wis save (no proficiency bonus), demon and PC both (difficult is each others\u2019 intelligence score, Demon is intelligence 19). Can only win if you succeed in your own save and the opponent fails theirs\u2026 two wins? tie. Two losses? Tie. If PC wins, may auto-succeed at one Wis save that day.\r\n\r\n[b]-- Three Dragon Ante[\/b]: three bent cards come out\u2013one is the dragon, two are black chalices. The cards go into a flurry of rapid paced misdirection and movement. Player chooses left, middle, or right. DM writes down L, M, or R on a piece of paper\/card. Player guesses. If PC has passive perception (without proficiency bonus) over 20\u2013is that naturally clear-eyed and observant\u2026 they may select again, if their first choice is wrong. If PC wins, they get a +5 to perception checks for the  day.\r\n[\/small][\/quote]","rarity":"Rare","cost":"","weight":"","source":"Den","image":"","tabledata":"","tags":"items","isShared":"1","templateId":"18","blockId":"13936"}