{"name":"Skeleton Crew","challenge_rating":"5","xp":"1,800 XP","types":"horde of Medium undead","pb":"","size":"Gargantuan","sizer":"NONE","languages":"Common","alignment":"lawful evil","description":"","suggested_environments":"","armor_class":"13 (armor scraps)","hit_points":"175 (14d20 + 28)","strength":"16","dexterity":"14","constitution":"15","intelligence":"10","wisdom":"8","charisma":"5","base_movement_units":"ft","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"30","climb_movement_in_ft":"","senses":"darkvision 60 ft., passive Perception 9.","skills":"","saving_throws":"","damage_vulnerabilities":"bludgeoning","damage_resistances":"","damage_immunities":"poison","condition_immunities":"charmed, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Horde.[\/b] The crew can occupy another creature\u2019s space and vice\r\nversa, and the horde can move through any opening large\r\nenough for a Medium skeleton. Additionally, the crew is\r\nimmune to any spell or effect that would alter its form.\r\n\r\n[b]Horde Turn Resistance.[\/b] The crew has advantage on saving\r\nthrows against any effect that turns undead. Additionally, the\r\ncrew can be affected by the Destroy Undead feature\r\nregardless of CR limits, but has advantage on the saving throw\r\nagainst it and is not destroyed on a failed save. Instead, it\r\ntakes radiant damage equal to 10 \u00d7 the cleric\u2019s level on a\r\nfailed save, or half as much damage on a success.\r\n\r\n[b]Reactive.[\/b] The crew can take one reaction on every turn in\r\ncombat.","actions":"[b]Multiattack.[\/b] The crew makes four attacks, or two attacks if\r\nthe crew has half its hit points or fewer.\r\n\r\n[b]Cutlass.[\/b] [i]Melee Weapon Attack:[\/i] +6 to hit, reach 5 ft., one target.\r\nHit: 7 (1d8 + 3) slashing damage.\r\n\r\n[b]Pistol.[\/b] [i]Ranged Weapon Attack:[\/i] +5 to hit, range 30\/90 ft., one\r\ntarget. Hit: 8 (1d10 + 3) piercing damage\r\n\r\n[b]Volley.[\/b] The crew fires a simultaneous barrage of pistol shots.\r\nEach creature in a 30-foot cone must make a DC 13 Dexterity\r\nsaving throw. On a failed save, a creature takes 44 (8d10)\r\npiercing damage, or 22 (4d10) piercing damage if the crew has\r\nhalf its hit points or fewer. On a successful save, it takes half\r\nas much damage.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"Abyss","tags":"Warlock","templateId":"2991","blockId":"1407433","world":"ce321e87-8541-44a1-9d42-cfcd0ba589c3","folder":"null","isShared":"on"}