{"name":"Swarm of Void-touched Fire Geckos","challenge_rating":"1","xp":"200","types":"Swarm of Tiny beasts","pb":"","size":"Tiny","sizer":"NONE","languages":"","alignment":"Chaotic Evil","description":"These small, lithe reptiles are about the size of a small hand. Their scales shimmer with an iridescent quality, ranging from deep crimson to a fiery orange, and glow intermittently like smoldering coals. Their eyes are an unsettling vibrant yellow, exuding a malevolent intelligence. As they move, their bodies leave a faint trail of smoke and embers, enhancing their eerie, otherworldly appearance.","suggested_environments":"","armor_class":"13","hit_points":"24hp (7d8-7) [roll:7d8-7]","strength":"3","dexterity":"16","constitution":"8","intelligence":"1","wisdom":"7","charisma":"3","base_movement_units":"ft","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"20","senses":"Darkvision 60 ft., passive Perception 8","skills":"Stealth +5","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"Bludgeoning, Piercing, and Slashing from Non-Magical Attacks","damage_immunities":"","condition_immunities":"Charmed, Frightened, Paralyzed, Petrified, Prone, Restrained, Stunned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Swarm.[\/b]\u00a0The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny fire gecko. The swarm can't regain hit points or gain temporary hit points.\r\n\r\n[b]Trail of Flame[\/b]. Whenever the swarm moves more than 10 feet on its turn, it leaves behind a trail of fire in the spaces it moved through. The fire burns for 1 minute and deals 1d4 fire damage per round to any creature that enters or ends its turn in the fire.\r\n\r\n[b]Fiery Demise[\/b]. When the swarm is reduced to 0 hit points, it explodes in a burst of fire. Each creature within 5 feet of the swarm must make a DC 13 Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in the area that aren't being worn or carried.","actions":"[b]Bites (Swarm)[\/b]. Melee Weapon Attack: +6 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"5571207","source":"Homebrew","tags":"creature, beast, swarm, gecko","isShared":"on","templateId":"2991","blockId":"1413896","world":"51fe3476-6fd9-4fc4-8faa-edcbc826b361","folder":"27459"}