{"name":"Gwathr\u00f3g ","challenge_rating":"4","xp":"","types":"Elemental","pb":"+2","size":"Medium","sizer":"NONE","languages":"","alignment":"Unaligned","description":"Gwathr\u00f3g means Shadow's Breath in Dark Elvish\r\n\r\nThis creature is sensed rather than seen, known for the chilling breeze that precedes its approach. The Gwathr\u00f3g emits a low, mournful howl that resonates through the darkness. It's said to feed on the warmth of living beings, leaving a trail of frost in its wake.\r\n\r\nHighly territorial, the Gwathr\u00f3g avoids any strong vibrations or loud noises but is drawn to the warmth of campfires and living breath. Encounters with it are rare but terrifying, marked by sudden drops in temperature and a profound sense of unease.\r\n","suggested_environments":"","armor_class":"13","hit_points":"[roll:10d8+40]","strength":"10","dexterity":"16","constitution":"18","intelligence":"6","wisdom":"11","charisma":"10","base_movement_units":"ft","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 10","skills":"Cold Aura. The Gwathr\u00f3g emits a chilling aura within a 10-foot radius. Any creature ending its turn in this area must succeed on a DC 15 Constitution saving throw or take 2d6 cold damage.","saving_throws":"Dex +5, Con +6","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"","actions":"Chill Touch. Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (3d6 + 3) cold damage, and the target can't regain hit points until the start of the Gwathr\u00f3g's next turn. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or have disadvantage on attack rolls until the end of its next turn due to the numbing cold.\r\nFrosty Exhale (Recharge 5-6). The Gwathr\u00f3g exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 3d8 cold damage on a failed save, or half as much damage on a successful one. Creatures that fail their saves have their speed halved until the end of the Gwathr\u00f3g's next turn.","bonus_actions":"","reactions":"Icy Retort:. When a creature the Gwathr\u00f3g can see hits it with an attack, the Gwathr\u00f3g can cause its Cold Aura to flare up. The attacker must succeed on a DC 15 Constitution saving throw or take 2d6 cold damage.","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"Homebrew","tags":"","isShared":"on","templateId":"2991","blockId":"1415504","world":"d45dc78b-c8f0-4e14-8436-e5a2cdad7c2c","folder":"null"}