{"name":"Lord Jackwell Anderson","race":"Human","profession":"Nazi scientist type","challenge_rating":"17 (18,000 xp)","proficiency_bonus":"+6","size":"Medium","languages":"Common, Draconic, Undercommon, Underdraconic, Undead,","alignment":"Lawful Evil","description":"[row][col3]V2[img:5677278||350]\r\n[\/col3][col3]V1[img:4509304||350]\r\n[\/col3][col3]\r\n[\/col3][\/row]","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"16 (cloth armor)","hit_points":"175 [roll:27d8+54]","strength":"12","dexterity":"14","constitution":"15","intelligence":"24","wisdom":"16","charisma":"22","movement_units":"","base_movement":"30","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"passive Perception 19","skills":"Acrobatics +8, Deception +12, Intimidation +12, Insight +9, Mechanics +13, Medicine +9, Perception +9, Persuasion +12","saving_throws":"Int +11, Wis +11, Cha +11","damage_vulnerabilities":"","damage_resistances":"force, fire, poison, psychic, bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"","condition_immunities":"exhaustion, paralyzed, petrified, poisoned","spellcasting":"[row][col3]Uses INT[\/col3][col3]Spell mod: +11[\/col3][col3]Spell Save DC: 19[\/col3][\/row]\r\n- [b]At will[\/b] [blocklink:1111105], heat metal, cool metal(frost+cold dmg), mist step\r\n[hr]\r\n[b]Auto-health(6\/day).[\/b] When anderson starts his turn below 50% hp, he regains 12 [roll:2d6+5] hit points.\r\n[br][b]Enhanced Change Appearance.[\/b] Voost can use its action to polymorph into a Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying is transformed to be appropriate for the new form. It reverts to its true form if it dies.","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"","actions":"[b]Multiattack.[\/b] anderson makes one melee attack and casts one spell\/tosses two grenades per turn. \r\n[br][b]stun baton.[\/b] Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit: 4 [roll:1d4+2] bludgeoning + 9 [roll:1d4+7] lighining.\r\n[br][b]Grenade toss.[\/b] Anderson throws one of the following 40 ft. Each creature in a 10-foot radius must make a DC 21 save.[ul]\r\n- [b]Shrapnel Grenade.[\/b] fail of 5 or more gives 1 exhaustion. [roll:5d10+10] force.\r\n- [b][blocklink:446520](DEX).[\/b] Creates an effect from [blocklink:1321542]. 3\/day can choose the effect. 8 [roll:1d8+4] force.\r\n- [b][blocklink:500392](STR).[\/b] Creates a vortex effect. Medium and smaller are pulled to the center, 13 [roll:2d8+4] force.\r\n- [b][blocklink:1227134](DEX).[\/b] Disrupts magic till the start of the next turn. LVL 5 SPL & rare items. 6 [roll:1d4+4] force to casters.\r\n- [b]Smoke Grenade.[\/b] 10ft cloud of smoke that heavily obscures the area for 3 rounds for all creatures except anderson.[\/ul]\r\n[b]Unsettling Visage (Recharges after a Short Rest).[\/b] Each creature within 30 feet of the changeling must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.","bonus_actions":"","reactions":"","legendary_actions":"Voots can take 3 legendary actions, choosing from the options below.\r\nOnly one legendary action can be used at a time and only at the end of another creature's turn.\r\nAnderson regains spent legendary actions at the start of his turn.\r\n[br][b]Grenade.[\/b] Anderson tosses a grenade.\r\n[br][b]Move.[\/b] Anderson moves up to his speed.","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","source":"Excal-heim","tags":"14n21, flesh","isShared":"on","templateId":"3087","blockId":"1427372","world":"e9b43e33-c3aa-41d2-93b5-8155ba14e28c","folder":"4114"}