{"name":"Death's Head","challenge_rating":"1\/2","xp":"100","types":"Undead","pb":"+2","size":"Tiny","sizer":"NONE","languages":"-","alignment":"Unaligned","description":"","suggested_environments":"Forest, Hill, Swamp","armor_class":"16 (Natural Armor)","hit_points":"17 (5d4 +5)","strength":"8","dexterity":"13","constitution":"12","intelligence":"5","wisdom":"14","charisma":"3","base_movement_units":"","base_movement_in_ft":"0","fly_movement_in_ft":"30","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","can_hover":"1","senses":"Passive Perception 12","skills":"","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"Necrotic","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b][i]Beheaded Form[\/i][\/b]. When created, a death's head takes one of three forms: Aberrant Head, Gnashing Head, or Petrifying Head. This form determines the creature's attack.[\/p]\r\n[p][b][i]Unusual Nature[\/i][\/b]. The death's head doesn't require air, food, drink, or sleep.[\/p]","actions":"[p][b][i]Gnashing Bite (Gnashing Head Only)[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +3 to hit, reach 5 ft., one target. [i]Hit[\/i]: 4 (1d6 + 1) piercing damage plus 7 (2d6) necrotic damage.[\/p]\r\n[p][b][i]Mind-Bending Bite (Aberrant Head Only)[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +3 to hit, reach 5 ft., one target. [i]Hit[\/i]: 4 (1d6 + 1) piercing damage plus 5 (1d10) necrotic damage, and the target must succeed on a DC 10 Intelligence saving throw or it can't take a reaction until the end of its next turn. Moreover, on its next turn, the target must choose whether it gets a move, an action, or a bonus action; it gets only one of the three.[\/p]\r\n[p][b][i]Petrifying Bite (Petrifying Head Only)[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +3 to hit, reach 5 ft., one target. [i]Hit[\/i]: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be restrained as it begins to turn to stone. The target must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the target is petrified for 10 minutes.[\/p]","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"","source":"","tags":"death, head, ravenloft, undead, plant","isShared":"on","templateId":"2991","blockId":"1434212","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26247"}