{"name":"Iron Golem","challenge_rating":"16","xp":"15000","types":"Construct","pb":"+5","size":"Large","sizer":"NONE","languages":"Understands all languages it knew in life, but can't speak","alignment":"Unaligned","description":"","suggested_environments":"","armor_class":"20 (Natural Armor)","hit_points":"210 (20d10 + 100)","strength":"24","dexterity":"9","constitution":"20","intelligence":"3","wisdom":"11","charisma":"1","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Darkvision 120', Passive Perception 10","skills":"","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"Fire, Poison, Psychic; Bludgeoning, Piercing, & Slashing from Nonmagical Attacks that aren't Adamantine","condition_immunities":"Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b][i]Fire Absorption[\/i][\/b]. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.[\/p]\r\n[p][b][i]Immutable Form[\/i][\/b]. The golem is immune to any spell or effect that would alter its form.[\/p]\r\n[p][b][i]Magic Resistance[\/i][\/b]. The golem has advantage on saving throws against spells and other magical effects.[\/p]\r\n[p][b][i]Magic Weapons[\/i][\/b]. The golem's weapon attacks are magical.[\/p]","actions":"[p][b][i]Multiattack[\/i][\/b]. The golem makes two melee attacks.[\/p]\r\n[p][b][i]Slam[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +13 to hit, reach 5 ft., one target. [i]Hit[\/i]: 20 (3d8 + 7) bludgeoning damage.[\/p]\r\n[p][b][i]Sword[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +13 to hit, reach 10 ft., one target. [i]Hit[\/i]: 23 (3d10 + 7) slashing damage.[\/p]\r\n[p][b][i]Poison Breath (Recharge 5\u20136)[\/i][\/b]. The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.[\/p]","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"5742237","source":"[i]Monster Manual[\/i] (5e)","tags":"construct, iron, golem","templateId":"2991","blockId":"1437387","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26259","isShared":"on"}