{"name":"Skeletal Rats","challenge_rating":"1\/4","xp":"50","types":"Swarm of Tiny Undead","pb":"+2","size":"Medium","sizer":"NONE","languages":"-","alignment":"Unaligned","description":"","suggested_environments":"","armor_class":"10","hit_points":"24 (7d8 - 7)","strength":"9","dexterity":"11","constitution":"9","intelligence":"2","wisdom":"10","charisma":"3","base_movement_units":"","base_movement_in_ft":"30","fly_movement_in_ft":"","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","senses":"Darkvision 30', Passive Perception 10","skills":"","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"Bludgeoning, Piercing, & Slashing","damage_immunities":"Poison","condition_immunities":"Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b][i]Keen Smell[\/i][\/b]. The swarm has advantage on Wisdom (Perception) checks that rely on smell.[\/p]\r\n[p][b][i]Swarm[\/i][\/b]. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain hit points or gain temporary hit points.[\/p]","actions":"[p][b][i]Bites[\/i][\/b]. [i]Melee Weapon Attack[\/i]: +2 to hit, reach 0 ft., one target in the swarm's space. [i]Hit[\/i]: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer.[\/p]","bonus_actions":"","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"5836071","source":"[i]Baldur's Gate: Descent into Avernus[\/i] (5e)","tags":"skeletal, rat, skeleton, swarm","templateId":"2991","blockId":"1450866","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26247","isShared":"on"}