{"name":"Lantern Archon","challenge_rating":"2","xp":"450","types":"Celestial (Archon)","pb":"+2","size":"Small","sizer":"NONE","languages":"All","alignment":"Lawful Good","description":"","suggested_environments":"Mount Celestia","armor_class":"13","hit_points":"22 (5d6 + 5)","strength":"1","dexterity":"16","constitution":"12","intelligence":"6","wisdom":"12","charisma":"13","base_movement_units":"","base_movement_in_ft":"0","fly_movement_in_ft":"60","burrow_movement_in_ft":"","swim_movement_in_ft":"","climb_movement_in_ft":"","can_hover":"1","senses":"Darkvision 120', Passive Perception 13","skills":"Perception +3","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"Bludgeoning, Piercing, & Slashing from Nonmagical Attacks","damage_immunities":"Lightning, Radiant ","condition_immunities":"Exhaustion, Grappled, Paralyzed, Prone, Restrained","spellcasting":"[p][b][i]Spellcasting[\/i][\/b]. The archon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 11, +3 spell attack bonus):[\/p]\r\n[ul][li]At will: [i]detect evil & good[\/i][\/li][\/ul]\r\n[ul][li]1\/day: [i]aid[\/i][\/li][\/ul]","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[p][b][i]Aura of Menace[\/i][\/b]. As long as the archon doesn't have the incapacitated condition, each creature of the archon's choice that starts its turn within 20 feet of the archon must make a DC 11 Wisdom saving throw. On a failed save, the creature has the frightened condition until the start of its next turn. On a successful save, the creature is immune to all archons' Aura of Menace for 24 hours.[\/p]\r\n[p][b][i]Illumination[\/i][\/b]. The archon sheds bright light in a 30-foot radius and dim light for an additional 30 feet.[\/p]\r\n[p][b][i]Incorporeal Movement[\/i][\/b]. The archon can move through creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it takes 5 (1d10) force damage.[\/p]","actions":"[p][b][i]Multiattack[\/i][\/b]. The archon makes two Radiant Strike attacks. It can replace one attack with a use of Teleport.[\/p]\r\n[p][b][i]Radiant Strike[\/i][\/b]. [i]Melee or Ranged Weapon Attack[\/i]: +5 to hit, reach 5 ft. or range 60 ft., one target. [i]Hit[\/i]: 6 (1d6 + 3) radiant damage.[\/p]\r\n[p][b][i]Teleport[\/i][\/b]. The archon teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 120 feet of itself.[\/p]","bonus_actions":"[p][b][i]Shift Radiance[\/i][\/b]. The archon reduces its Illumination to shed only dim light in a 5-foot radius, or it returns the light to full intensity.[\/p]","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","motivation":"","tactics":"","image_gallery_id":"5878343","source":"[i]Morte's Planar Parade[\/i] (5e)","tags":"archon, celestial, lantern","isShared":"on","templateId":"2991","blockId":"1457981","world":"530aafb2-caa4-4d5e-af66-d2ddc6ec6d27","folder":"26250"}