{"name":"Counter-Weave","level":"-","type":"Spell","school":"unknown","traits":"Universal","tradition_arcane":"1","tradition_divine":"0","tradition_occult":"1","tradition_primal":"1","component_material":"0","component_somatic":"1","component_verbal":"1","component_focus":"0","cast":"[pf:ra]","range":"60 feet","target":"1 target attempting to cast a Primal, Arcane or Occult spell within range","duration":"Instant","saving_throw":"","description":"[center][quote][i]\"This spell-form has no singluar symbol for what the manna will do, and instead is about getting the primordial force in question to allow you a very brief moment of internal control, to allow you to grip the power directly in a limited way, and shape the energy into a proper response to that which a foe is attempting within the Aether. One requests this merely by manipulating the energies, creating the scarred eye, a simple character in Arcanis, a small circle in front of your face, centered between your eyes, with a vertical line through it. The circle shall be but two inches in diameter, the line shall extend no more than half an inch from each end of the circle. Done successfully, this will grant you a brief moment of true power, a taste of true and primal elemental force, allowing you to shape an amount of raw manna with your own will and brilliance swiftly trying to in some way counter the spell-form another is trying to assemble in the Aether, to break it, fracture it, make it unuseable.\"[\/i][\/quote][\/center][br]\r\n[br]\r\n[b]Spell School:[\/b] Universal[br]\r\n[br]\r\n[b]Spell-Weave DCs:[\/b] 18, [i]Tier II:[\/i] 23, [i]Tier III:[\/i] 28[br]\r\n[br]\r\nYou try and interfere with the opposing caster's spell-weaving ability. Both you and them roll a Logic Saving Throw, winner take all. If you win critically, you counter their spell and they take [roll:1d6] thunder damage. If you merely win, you simply counter their spell. If you lose, you fail to counter the spell, but the target takes [roll:1d6] thunder damage. If you critically fail, you fail to counter the spell and you take [roll:1d6] of the appropriate elemental damage to for their types.[br]\r\n[br]\r\nTier -1 Roll a Minor Miscast and do not cast the spell.[br]\r\nTier 0- damage options disappear it becomes a simple pass\/fail save.[br]\r\nTier II- Damages become [roll:2d6]. Range becomes 75 feet.[br]\r\nTier III- Damages become [roll:3d6]. Range becomes 90 feet.","jsondata":"","tags":"Counter-Weave, Universal","templateId":"4003","blockId":"1466400","world":"9ebe8bbc-a3dd-42b1-92a7-5aa224c2693f","folder":"31614","isShared":"on"}