{"name":"Fredwick Rumster","character_name":"Fredwick Rumster","player_name":"Pre-Made Eclectic Collective","class":"Musician Entertainer ","level":"1","background":"Scholar","ancestry__heritages":"Halfman","size":"Small Size Creature, 3'4\" (1 meter) in height, 66 lbs (30 kg)","alignment":"","traits":"","deity":"Feyheart the Traveler","experience_points":"","hero_points":"1","strength":"8","dexterity":"12","constitution":"12","intelligence":"16","wisdom":"12","charisma":"18","class_main_ability":"CHA","class_dc_proficiency":"2","class_dc_item_bonus":"","armor_class_cap":"","armor_class_item_bonus":"","armor_class_proficiency":"2","unarmored_proficiency":"2","light_armor_proficiency":"2","medium_armor_proficiency":"0","heavy_armor_proficiency":"0","shield_armor_class_bonus":"","shield_hardness":"","shield_break_threshold":"","shield_max_hp":"","shield_current_hp":"","max_hp":"12","hp_anc":"","hp_class":"","hp_other_lvl":"","hp_other_lvl_desc":"","hp_other_once":"","hp_other_once_desc":"","current_hp":"12","temporary_hp":"","resistances_and_immunities":"","conditions":"","perception_proficiency":"4","preception_item_bonus":"","senses":"","simple_weapon_proficiency":"0","martial_weapon_proficiency":"0","other_weapons_proficiency":"Melee (Basic Hand Weapons) | Trained\r\nMelee (Fencing) | Trained\r\nRanged (Crossbows) | Trained\r\nRanged (Firearms) | Trained","fortitude_save_proficiency":"0","fortitude_save_item_bonus":"","reflex_save_proficiency":"2","reflex_save_item_bonus":"","will_save_proficiency":"2","will_save_item_bonus":"","saving_throws_notes":"","pbusc":"default","pbusc_custom":"","acrobatics_proficiency":"0","acrobatics_item_modifier":"","acrobatics_armor_penalty":"0","arcana_proficiency":"0","arcana_item_modifier":"","athlethics_proficiency":"0","athlethics_item_modifier":"","athlethics_armor_penalty":"0","crafting_proficiency":"0","crafting_item_modifier":"","deception_proficiency":"2","deception_item_modifier":"","diplomacy_proficiency":"2","diplomacy_item_modifier":"","intimidation_proficiency":"2","intimidation_item_modifier":"","medicine_proficiency":"0","medicine_item_modifier":"","nature_proficiency":"0","nature_item_modifier":"","occultism_proficiency":"2","occultism_item_modifier":"","performance_proficiency":"2","performance_item_modifier":"","religion_proficiency":"0","religion_item_modifier":"","society_proficiency":"2","society_item_modifier":"","stealth_proficiency":"2","stealth_item_modifier":"","stealth_armor_penalty":"0","survival_proficiency":"0","survival_item_modifier":"","thievery_proficiency":"2","thievery_item_modifier":"","thievery_armor_penalty":"0","lores":"","melee_strikes":"","ranged_strikes":"Crossbow Pistol Shot | [roll:1d20+4] | [roll:1d6+1] | Piercing","speed":"25 feet","movement":"","language":"Halish, Valarian (Common), Gnomish, Elthain, Orcish","feats_freeform":"[b]Glass Half Full:[\/b] Halfmen are just born lucky. First time Fredwick rolls a natural 1 each day it counts as a 10 instead.\r\n[b]Adroit Manipulation (Ancestry Feat 1st level):[\/b] You\u2019ve fiddled with knots, locks, and blacksmith\u2019s puzzles since you were a child to give your hands something to do. You gain the trained proficiency rank in Thievery (or another skill of your choice, if you\u2019re already trained in Thievery). If you roll a success on a Thievery check to Pick a Lock, you get a critical success instead.\r\n[b]Assurance (for Society Skill):[\/b] Even in the worst circumstances, you can perform basic tasks. Choose a skill you\u2019re trained in. You can forgo rolling a skill check for that skill to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers).\r\n[b]Inspiration:[\/b] Charisma Modifier+Entertainer level per day uses of this pool. This is a resource that the Entertainer uses to call upon a variety of unique abilities and features. Fredwick's pool is 5 points to start with at 1st level (5\/5)\r\n[b]Inspired Reserves [pf:1a]:[\/b] Inspiration ability. Costs 1 Point to activate, has a 60 foot range, only requires your target can hear you, you don't need to see them. This can target yourself. Giving a rousing call to action, empowered words of encouragement, whatever the case may be, you press the strength of your ego upon the vitality of your target. They heal for [roll:1d8]+your Charisma Modifier. At 10th level this becomes [roll:3d8]+Charisma Modifier+1\/2 Entertainer Level. At 20th level this becomes [roll:5d8]+Charisma Modifier+Entertainer Level.\r\n[b]Keep your Guard up! [pf:ra]:[\/b] This is an Inspiration ability. Costs 1 point to activate, has 60 foot range, requires you can see the target, as the trigger is visual. Trigger is they are being attacked or targeted, or are in the area of effect of a damaging spell or blast. You call out an alert to the target suddenly, your voice cutting through the din of battle like a knife, seeming guided by your ego. The target gains +2 morale boost to their AC or to Saving Throws until your next turn (your choice). At 10th level this becomes +4 and at 20th level it becomes +6.\r\n[b]Turn up the Volume!:[\/b] A Musician, whilst having Auditory traits on many of their abilities, is unique in that they do not necessarily need to be able to see their targets. Any performance, inspiration ability or class feat that would normally require they can visibly confirm the target that also has the Auditory Trait, so long as they can reasonably use their hearing to know the target is close enough to be affected (which if they can hear the target is likely), they can target them.","ancestry_feats_and_ability":"","skill_feats":"","general_feats":"","class_feats_and_abilities":"","inventory":"[b]Belt Pouch with 10 bolts:[\/b] Crossbow Pistol Ammo\r\n[b]Crossbow Pistol:[\/b] [i]Weapon Traits:[\/i] Reload (1), Accurate, Concealable, Pistol, Mounted\r\n[b]Pan Pipes:[\/b] His instrument, he doesn't sing, he plays the pan pipes.\r\n[b]Traveling Outfit:[\/b] A still colorful and flashy garb, but more utilitarian and made from hardier fabrics than his normal wear. For the road.\r\n[b]Traveler's Pack:[\/b] (Bulk 1), contains (6 Bulk). 2 days rations, performing outfit (can double as a rich outfit), and street clothes. Both bold in color scheme, kind of flashy. Bedroll.\r\n[b]1x Minor Healing Elixir:[\/b] [roll:2d4+2] hp recovery. [pf:1a] to drink yourself. [pf:2a] to feed to someone else.\r\n[b]1x Lesser Triage Kit:[\/b] DC 12 Medicine roll, activity (Must be done during Regroup or Rest). Critical success reduce patients Wounded by (2). Success reduce their Wounded by (1). Failure, no change. Critical Failure, the patient takes 1d6 damage. Kit is consumed regardless of result.","equipment":"","caster_ability":"STR","tradition":"Arcane","spell_attack_proficiency":"0","spell_save_proficiency":"0","spellbook":"[center][h1][b]Baris' Biting Ballad[\/b][\/h1][\/center]\r\n[b]School:[\/b] Performance; Songs and Ballads\r\n[b]Performance DCs:[\/b] 14, [i]Tier II:[\/i] 19, [i]Tier III:[\/i] 24\r\n[b]Traits:[\/b] Auditory, Mental, Emotion, Entertainer, Music\r\n[b]Actions:[\/b] [pf:ra]\r\n[b]Trigger:[\/b] 1 Creature in range attempting any attack, skill or saving throw.\r\n[b]Range:[\/b] 60 feet\r\n[b]Target:[\/b] 1 Creature in range\r\n[b]Duration:[\/b] Instant\r\n[b]Saving Throw:[\/b] Ego Save\r\n[b]Description:[\/b] You start playing or singing an insulting, off tune, off tempo song, obviously directed at the target, and it is so just off key, off tempo, the rhythm is so harsh and grating that it actually distracts them at a critical moment.\r\n[b]Effect:[\/b] Should they critically succeed their save, then nothing happens. Should they Succeed, they reduce the roll that you reacted to by -1. Should they fail they reduce it by [roll:1d4]+Your Charisma Modifier Should they critically fail, they reduce it as above and take [roll:1d8]+your Charisma Modifier Psychic Damage.\r\n[b]Tier -1:[\/b] Utter failure, waste of Reaction\r\n[b]Tier 0:[\/b] Only reduce the roll by -1 regardless of save result\r\n[b]Tier II:[\/b] The roll reduction now becomes [roll:1d8]+Charisma Modifier\r\n[b]Tier III:[\/b] The roll reduction now becomes [roll:1d12]+Charisma Modifier.","focus_spells":"","focus_points":"","innate_spells":"","cantrips":"","spells1":"","spell_slots_1":"","spells2":"","spell_slots_2":"","spells3":"","spell_slots_3":"","spells4":"","spell_slots_4":"","spells5":"","spell_slots_5":"","spells6":"","spell_slots_6":"","spells7":"","spell_slots_7":"","spells8":"","spell_slots_8":"","spells9":"","spell_slots_9":"","spells10":"","spell_slots_10":"","notes":"[center][h1][b]Extra Saves[\/b][\/h1][\/center]\r\n[table][tr][th]Save (Attribute)[\/th][th]Proficiency[\/th][th]Modifier[\/th][th]Roll[\/th][\/tr][tr][td]Power Save (Strength)[\/td][td]Untrained[\/td][td]-1[\/td][td][roll:1d20-1][\/td][\/tr][tr][td]Logic Save (Intelligence)[\/td][td]Trained[\/td][td]+6[\/td][td][roll:1d20+6][\/td][\/tr][tr][td]Ego Save (Charisma)[\/td][td]Expert[\/td][td]+9[\/td][td][roll:1d20+9][\/td][\/tr][\/table]\r\n\r\n[center][h1][b]Extra Skills[\/b][\/h1][\/center]\r\n[table][tr][th]Skill[\/th][th]Attribute[\/th][th]Proficiency[\/th][th]Roll[\/th][\/tr][tr][td]Bribery[\/td][td]Charisma[\/td][td]Trained[\/td][td][roll:1d20+7][\/td][\/tr][tr][td]Intuition[\/td][td]Wisdom[\/td][td]Trained[\/td][td][roll:1d20+4][\/td][\/tr][tr][td]Lore (History)[\/td][td]Intelligence[\/td][td]Trained[\/td][td][roll:1d20+6][\/td][\/tr][tr][td]Lore (Mythology)[\/td][td]Intelligence[\/td][td]Trained[\/td][td][roll:1d20+6][\/td][\/tr][\/table]","track_spell_1":"","track_spell_2":"","track_spell_3":"","track_spell_4":"","track_spell_5":"","track_spell_6":"","track_spell_7":"","track_spell_8":"","track_spell_9":"","track_spell_10":"","tags":"","templateId":"4357","blockId":"1466612","world":"9ebe8bbc-a3dd-42b1-92a7-5aa224c2693f","folder":"31463","isShared":"on"}